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showing 1-24 of 131 results

digital
Throw in some Christmas cheer with these mazes for ozobot™. Students will use the code sheet provided with an ozobot™ to fill in the missing spaces. This Christmas themed maze will allow them to think of how to program the bot so it reaches the end of the maze.SAVE 30% & GRAB Ozobot™Maze GROWING
Puzzles for the Ozobot robot, made for students with special needs, but useable for all students. Ozobot robot required.
This product is designed to be used with the Bee-Bot Robot, which is purchased separately (but totally worth every penny). Includes: --20, 6" squares of rhyming words (glue to posterboard in the order you see the pictures on the worksheet) --Playing cards of each rhyming word --Worksheet to help ki
These mazes are a fun way to stimulate your students' critical thinking skills as they color the code to make Ozobot make his way through school to carry out different tasks! The activities are easily adaptable and differentiate so all elementary students can learn and refine their coding with sim
Need a fun way for students to learn about computer parts, both inside and out? CPU, Hard Drive, Motherboard! These are just a few of the terms used in this engaging bingo game designed to teach any student from upper elementary to adult about the hardware (the physical parts of a computer). Ver
Do your kids love to build with LEGOS? This brick inspired number mat will surely be a class favorite. This resource is designed to be used with a programmable BEE BOT robot. It's the perfect addition to your math centers. Get your students excited about learning how to code with their BeeBot. Codi
This is a crossword puzzle I made when we my class was completing PLTW's (Project Lead the Way) 5th grade module on Robotics and Automation. PDF includes: puzzle with word bank, one without a word bank and the answer key Vocabulary included: 1. designprocess 2. output 3. input 4. Engineer 5. sen
This product is designed to be used with a programmable BEE BOT robot. It's the perfect addition to a math block. This BEE-BOT product includes 57 picture squares sized 15cm x 15cm. Each square should be cut out and made into a BEE-BOT mat. There is 1 “start here" square and 4 obstacle cards. Th
Let's simply play ten pin bowling with Ozobot. How many maker lids can you knock over. Can you achieve a spare or even get a strike? Code Ozobot for improved strike rate.
Match addition sums to the dinosaur with the correct answer. Addition in tens and ones (80+5) Pick up an addition card and work out the answer then code your bee-bot / blue bot to move from the start square to the correct dinosaur and then to the stop square. Great fun for a maths group rotations,
Mat to use with Bee-Bot or similar robots. Students place Bee-Bot on start, draw a card, and code Bee-Bot to drive to the rainforest animal drawn. Mat is 4X4 and includes "Start" plus 15 rainforest animals.
all the pieces needed to make this bee bot mat and cards. Students practise subtraction from 20 and addition to twenty with number line and ten frame supports
Students deal out 10 CHANGE cards and place them on 10 of the 14 spaces and then develop a program to make Ozobot visit ALL of one of the changes -- Physical or Chemical. There are codes to cut out and tape to the map. A Chart shows ALL the changes of each group. There are an infinite number of ways
printable tiles for the BeeBot to create a route. This theme is : Searching Flowers
“Easter Bee Bot Mat and Game Board for Emergent Readers” is made of 20 printed 15cm x 15 cm squares that are to be cut out and assembled any way you want into a bee bot mat/game board. Each square features an Easter picture that is described by a sentence also printed on the square. The mat/board on
Fotos para jugar al Speed Shots (como el Speed Cups, pero con chupitos de plástico de Tiger).Las fichas tienen un número que indica cuantos vasitos de cada color debe tener cada jugador.Tres niveles de dificultad.
Coding with Ozobots is a great way to stimulate your students' critical thinking skills as they figure out algorithms using color codes. Your students will have a blast figuring out how to code their Ozobots to make its way around town to go to school, go to the dentist, visit Grandma's apartment,
Here is a game to use with your programmable robots! I used this Pumpkin Picking Game in the Fall to introduce coding and programmable robots to my students in the Media Center. We use the Bee-Bot (TM) Programmable Floor Robots with the two transparent grids that come in the Bee-Bot Starter Kit. But
The bulldog starts in the middle of the play area. All remaining Ozobots start at one end of the area. The aim of the game is to move from one end of the field of play to the other, without being caught by the bulldogs. When a player is caught, they become a bulldog themselves. The winner is the las
Conditional discussion cards are an interactive way to introduce beginning programmers to conditionals. Conditionals can also be called if / then and cause / effects. Students read the cards aloud to the class. If it applies to them, they complete the action. For example, If you have brown hair, the
This is a visually-friendly and printer-friendly activity mat. It is modeled after a triangle shuffleboard mat, but I have added additional shapes to fill blank spaces that can be utilized as additional squares. My students used this custom mat for a fun Sphero Math game in which I wrote various t
This activity is designed for first or second grade classes, for a period of 30 minutes. Students are broken into 6 teams/countries and are challenged to help Santa make it back to the North Pole before sun rise! Students will design a course from their team country to the North Pole, using marker
Students must develop a path for the robot to travel ONLY past spaces with one of Renewable or Non-renewable resources written in the space. The student selects 10 resource cards and places its name in the spaces for resources. They them develop a program that will travel by the selected resource
This unplugged card game is meant to teach students basic coding skills. Students will learn how to follow commands and write "code" while playing this game. There are 44 cards included to be used as code. Students will write their "code" and then act it out. This game will get your students up and

showing 1-24 of 131 results

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