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bee bot lesson plans

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Bee Bots are so fun to use in your classroom! You can teach most anything using the programmable Bee Bots. Even the youngest little learners can learn to program Bee Bots! These lessons include direction arrow to use to map out a strategy to program your Bee Bot to get where you want them to go.
K - 1st
The Bee-Bot Programming Activities Project, designed for kindergarten 1 & 2, and first and second grade classrooms, interweaves the math, language arts, and science curriculum standards throughout its 18 lessons.The students learn to program the BeeBot to go forward, backwards and rotate the B
This is a lesson designed to use with your Bee Bot (TM) Programmable Floor Robots. I created this lesson for use with the Bee-Bots in my 2nd Grade Classroom for our Map Skills unit in Social Studies. This packet includes only the lesson directions and 2 printable worksheets. The maps for the Bee-Bo
Use this activity pack for lessons/centers with your Bee Bots. Included Lessons: * Fairy Tale Mat * School Mat * Dice Mat * No Mat
There are 30 number squares (15cm) and 128 addition, subtraction, and multiplication challenges. The students choose to program the Beebot to complete an addition, subtraction, or multiplication equation on this number line mat. Students will use the Bee-Bot's FORWARD, REVERSE and PAUSE buttons to
Bee-Bots are a fun and engaging way to introduce your students to direction! This lesson sequence consists of 4 lessons, at an approximate duration of 45-50 minutes per lesson. Each lesson plan includes curriculum links, learning objectives, success criteria, main lesson structure, differentiation o
1st - 2nd
Your students will love playing with their Bee-Bots while practicing their addition and subtraction up to twenty! In this pack, you will receive addition and subtraction cards for numbers 11-20 (ex. 11+1=12 and 13-1=12), student answer sheets (to hold them accountable or to use for data), student in
This is a year long technology plan for lower elementary that teaches kids to master Bee Bots. It can be used with the Bee Bot User Guide and Scratch Jr. User Guide on my TPT.
Expand your students' story re-telling skills with this Bee Bot coding mat! Use this Bee Bot mat along with the popular children's story "Brown Bear, Brown Bear" by Eric Carle. Easy to set up and use, your students will love coding a re-telling of this timeless favorite!
Bring the children's mathematical knowledge of 2D shapes into practice with this easy lesson pan. Incorporate their knowledge of coding and algorithms by having them construct picture and images using circles and squares.
1st - 2nd
Coding becomes simple when linked through the curriculum. This lesson immerses children into the story of Rosie's walk and enables them to learn to become better coders by following her path through the farm. By starting outdoors and getting children to feel what it's like to be given instructions a
This bundle contains 4 different coding games and activities that can be taught using Beebots or any other small, programmable robots (such as Dash and Dot). Start your coding teaching today with this one-stop-shop of introductory lesson plans. All the lesson plans include clear teacher instructions
This is a great way to have kids learn or practice the continents. Using Beebots (or Dash, Ozobot, etc) includes robotics in with the learning. Use a large world map(draw 15x15 cm squares for Beebot to travel in), put a world map under a blank Beebot mat or make your own using the printable at http:
PreK - 4th
This is an lesson plan built around Computational Thinking. For this lesson you will need a mat with at least numbers from 1 to 9. This product also includes a 3 page lesson plan which will help your child or children learn what sequencing is and how to use their BeeBot while learning number bonds
Looking for a simple activity to teach the new NZ digital curriculum? This coding game is based on a Secret Santa/present swap game where a directional story is read out. Every time the word 'left', 'right', 'forwards' or 'backwards' is included in the story students programme their Beebot to match.
Not Grade Specific
Would you love to be able to introduce your students to computational thinking at a young age while reinforcing math concepts at the same time? Coding in Kindergarten is a product comprised of x7 explicit, integrated, and engaging math and coding lessons. What's included:A one page (double-sided)
Help students code & write simple algorithms while engaging in Computational Thinking without robots! Coding can be a difficult concept for young children to understand, even with highly engaging robots and apps.  When coding a robot or on an app, many children lack the necessary spatial recogni

Also included in: PreK Coding Bundle

A super cute lesson plan using Bee-Bots that covers left/right and basic programming resulting in a spectacular Bee-Bot Boogie performance! :)
Not Grade Specific
A 10 week unit (10 lessons) where students design, modify and follow simple algorithms to implement digital solutions involving steps, branching and repetition. covering Digital Technology outcomes from the Australian Curriculum for year 5 and 6.✩ At 6 pages the planners features five to six steps
This product is designed to be used with a BeeBot robot. This is an lesson plan built around Computational Thinking. This BeeBot mat is perfect for your students who are just learning how to code with the BeeBot. The BeeBot Pollen hunt mat includes 20 picture squares which should be printed on an A
This lesson is designed to be used with the BeeBot robot. There is a lesson plan provided that will assist you in facilitating problem-solving and critical thinking with your students. This lesson was originally designed as an Hour of Code lesson but can be used any time of the year. It would be a g
This is an introductory unit on BeeBots designed to teach students the basic functions of a BeeBot through a discovery hands-on learning approach. This unit is designed for kinder to year 2 and includes 5 1 hour lessons. It takes students from learning how BeeBots works and its basic button features
This unit of work is based around the story Rosie’s Walk. Students will work in small groups to explore and create a set of sequences / instructions (algorithms) to guide the Bee-Bot around Rosie’s Farmyard. Students will also design their own map, trail and algorithm to guide the Bee-Bot to a set

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