An interactive SmartBoard game that uses BEDMAS to practice basic math skills.
Five cards are randomly selected, as is a random number. Students use those five cards (number values) to build an expression with an answer matching the random number. Points are scored for the number of cards used.
The package contains editable files for four lessons. The first lesson is a review of the scientific method. I use a Mythbusters video (not included because of copyright) to guide students through the features of the scientific method. Then, in the second lesson, I introduce the assignment to the