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Ozobot Robot Curriculum 1 - Coding for Kids to Learn and Play STEM
Ozobot Robot Curriculum 1 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Bee-Bot: Numbers 1-30: Add, Subtract, and Multiply
Bee-Bot: Numbers 1-30: Add, Subtract, and Multiply
There are 30 number squares (15cm) and 128 addition, subtraction, and multiplication challenges. The students choose to program the Beebot to complete an addition, subtraction, or multiplication equation on this number line mat. Students will use the Bee-Bot's FORWARD, REVERSE and PAUSE buttons to h
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Bee-Bot (TM) Maps Social Studies Lesson - Makerspace
Bee-Bot (TM) Maps Social Studies Lesson - Makerspace
This is a lesson designed to use with your Bee Bot (TM) Programmable Floor Robots. I created this lesson for use with the Bee-Bots in my 2nd Grade Classroom for our Map Skills unit in Social Studies. This packet includes only the lesson directions and 2 printable worksheets. The maps for the Bee-Bot
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Robotik: Art Lesson Plan: Robotics, Sciences
Robotik: Art Lesson Plan: Robotics, Sciences
It gives me great pleasure to present this engraving project on engravable metal. One of my favourite projects. Level: -Grade 3 and up -Also great for all junior high and high school students This document contains: - Instructions: 4 pages - Explanatory photos: 14 pages - Pictures to inspire and fo
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The Very Hungry Caterpillar Technology Lesson Plan
The Very Hungry Caterpillar Technology Lesson Plan
Need a great sub plan for the computer lab? This hour long unplugged lesson plan using the text The Very Hungry Caterpillar would be great for substitutes or when technology fails especially for the younger kids! This lesson plan includes an activating engagement activity, higher order thinking que
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Goodnight iPad Lesson Plan
Goodnight iPad Lesson Plan
This lesson plan includes an activating engagement activity, higher order thinking questions to go along with Goodnight iPad, and an iPad About Me worksheet for students to create and design their own iPad apps.This hour long lesson plan would be great for subs or when technology fails! Note: You w
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Scratch Lesson Plan - Whack-a-Mole Coding
Scratch Lesson Plan - Whack-a-Mole Coding
This is a lesson plan for elementary students to create the game “Whack-a-Mole.” This lesson is best taught in one class period, but could be split into 2 if needed. This lesson would be great to use for Hour of Code! Prior to teaching this lesson, a basic familiarity of scratch is encouraged, but no
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Robotik: Projet d'arts plastiques, en lien avec la robotique. Robot
Robotik: Projet d'arts plastiques, en lien avec la robotique. Robot
Bonjour ! Il me fait plaisir de vous présenter ce projet de gravure sur métal à repousser. Un de mes coups de coeur. Les garçons s'impliquent vraiment dans ce projet ! Les filles aussi adorent et elles y ajoutent de vieux bijoux pour rehausser leur création. Niveau: - Pour 3e année et plus du pri
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Lego Mindstorms EV3 Building Mission
Lego Mindstorms EV3 Building Mission
This is a Lesson Plan that consists of an editable Slide Presentation to help brand new and beginning teachers with teaching Lego MINDSTORMS using the EV3 Robotics kit. This first lesson will guide teachers through the build with several extra building tips. Included with the lesson plan is an inve
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Make a Robot Hand!
Make a Robot Hand!
Crafts for Learning can help you bring simple, low-cost, low-tech robotics projects to your classroom for hands-on STEM learning! This Robot Hand project can be done with students from first grade on up. For younger students, use the printable template; you can also pre-cut the string and straws if n
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Robot Ice-breaker (STEM) First week of school
Robot Ice-breaker (STEM) First week of school
This ice-breaker is a great way for STEM students to tell about their personality with a robot twist. This activity includes detailed instructions for the robot-self design, sharing it with the class, and written reflection.
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Ozobot Robot Curriculum 2 - Coding for Kids to Learn and Play STEM
Ozobot Robot Curriculum 2 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Lego Mindstorms EV3 Mission 2:  The Steering Block
Lego Mindstorms EV3 Mission 2: The Steering Block
This is a complete lesson for teachers who may be new to Lego Robotics or just want simple lesson plans to help their students learn the basics of Lego Mindstorms programming. This lesson plan contains a mini lesson, a PowerPoint Presentation for teachers to show their students, and a worksheet for s
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Lego Mindstorms EV3 Mission 3
Lego Mindstorms EV3 Mission 3
This is a complete lesson for teachers who may be new to Lego Robotics or just want simple lesson plans to help their students learn the basics of Lego Mindstorms programming. This lesson plan contains a mini lesson, a Slide Presentation for teachers to show their students, and a worksheet for studen
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Build a Robotic Arm Lessons - Group and Individual
Build a Robotic Arm Lessons - Group and Individual
This is a set of lessons in which students work independently or in a small group to build a robotic arm. The individual lesson requires students to work independently to build a robotic arm for a friend with a Styrofoam allergy by taking the user's feelings and recommendations to build the arm. The
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Ozobot Robot Workshop 1 - Coding for Kids to Learn and Play STEM
Ozobot Robot Workshop 1 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Scratch Lesson Plan - Crossy Road / Frogger Coding
Scratch Lesson Plan - Crossy Road / Frogger Coding
This is a lesson plan for students to be able to create the game “Crossy Road / Frogger” This lesson could be taught in 2 lessons, but might be 3 depending on age. Prior to teaching this lesson, a basic familiarity of scratch is encouraged, but not necessary. This lesson could be used to incorporate
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Scratch Lesson Plan - Maze Coding
Scratch Lesson Plan - Maze Coding
This is a lesson plan for upper elementary and middle schools students to create a "Maze" game. This lesson could be taught in 2 lessons, but might be 3 depending on age. Prior to teaching this lesson, a basic familiarity of scratch is encouraged, but not necessary. This lesson could be used to incor
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Ozobot Robot Teacher's Guide - Coding for Kids to Learn and Play STEM
Ozobot Robot Teacher's Guide - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to te
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Ozobot Robot Curriculum 3 - Coding for Kids to Learn and Play STEM
Ozobot Robot Curriculum 3 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Ozobot Robot Workshop 2 - Coding for Kids to Learn and Play STEM
Ozobot Robot Workshop 2 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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STEM Lego Robotics Maze Challenge
STEM Lego Robotics Maze Challenge
The STEM Lego Robotics Maze Challenge is a great way to give students practice in the make-test-improve process. They learn from their failures and keep making adjustments until they have a successful result. Successful teams communicate, collaborate, and come up with a researched plan before diving
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Morning Meeting Unplugged Hour of Code
Morning Meeting Unplugged Hour of Code
This Morning Meeting Hour of Code Unplugged Packet for an easy, no computer way to expose your students to coding and programming in a classroom or in a technology lab. It can also be used year round in case you aren't able to do it the week of Hour of Code! This packet includes a no prep plan inclu
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Arduino Basics: Hardware Book
Arduino Basics: Hardware Book
This book will guide students to learn about the basic hardware parts of an Arduino Uno. It comes with a worksheet that students can fill out to better solidify their understanding. Another option is to have students make a video explaining each part of the Arduino to show understanding.
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Robot Trading Card Project
Robot Trading Card Project
This project was created to help celebrate National Robotics Week (April 5-13, 2014) in my robotics classroom. Georgia Tech University has created trading cards over the past three years for this event. My students complete research on one robot of their choice and present their information to
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Ozobot Robot Workshop 3 - Coding for Kids to Learn and Play STEM
Ozobot Robot Workshop 3 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Scratch Lesson Plan - Pong Game Coding
Scratch Lesson Plan - Pong Game Coding
This is a lesson plan for elementary students to create the game “Pong”. This lesson could be taught in 2 lessons, but might be 3 depending on age. Prior to teaching this lesson, a basic familiarity of scratch is encouraged, but not necessary. This lesson could be used to incorporate STEM or in a tec
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Ardunio Circuit 3a Book Directions
Ardunio Circuit 3a Book Directions
This book gives complete directions for students to complete an Arduino circuit with an RGB LED. There are two different codes taught in circuit 3. I have broken them into 3a and 3B. This allows students time to process the different ways to achieve the same task. At the end of the book are reflectio
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Sphero SRPK Programming Maze Challenge
Sphero SRPK Programming Maze Challenge
SPRK robots are the next big must-have robotics product in STEM education! This freebie outlines how to guide your students to complete the programming maze challenge and photos with examples. Students will use protractors and rulers to map out a course and program the robot to autonomously navigate.
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The Engineering Design Process: A Closer Look
The Engineering Design Process: A Closer Look
This lesson includes a reading sample about the Engineering Design Process. The 6 steps of the process are explained. The lesson includes a short set of questions for students to answer as a reflection and check for understanding about the Engineering Design Process. Teachers should ask students t
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How Our Muscles Work: Hands and Arms
How Our Muscles Work: Hands and Arms
12 pages including a scripted lesson plan, instructions for building a model hand, and interactive class activities to teach about how muscles work. Welcome to the world of MatterMania! I hope you enjoy my lesson plans for fun, interactive, and stimulating science classes. This lesson plan is appro
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STEAM Student Set Invention Guide
STEAM Student Set Invention Guide
70+ pages of group or self-guided inventing, plus instruction in the engineering design process & more.
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Arduino Circuit Two Book Directions
Arduino Circuit Two Book Directions
This book gives complete directions for students to complete an Arduino circuit using a potentiometer to change the blinking rate of an LED. After students complete the task, there is a challenge activity to change the rate of change. At the end of the book are reflection questions for students to an
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Evolution of Technology
Evolution of Technology
To start a unit of technology with my gifted elementary students, I first started with the Evolution of Technology Cards. The cards are based on the slideshow, but no dates are listed. I made a large timeline on the board and had students guess when each invention was created by taping the cards to t
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Arduino Basics: Software Book
Arduino Basics: Software Book
This book will help students learn about the basic software program for an Arduino Uno. It comes with a worksheet that students can fill out to better solidify their understanding. Another option is to have students make a video explaining each part of the Arduino IDE to show understanding.
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Arduino Book 3B
Arduino Book 3B
This book gives complete directions for students to complete an Arduino circuit with an RGB LED. There are two different codes taught in circuit 3. I have broken them into 3a and 3B. This allows students time to process the different ways to achieve the same task. At the end of the book are reflectio
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Ozobot Robot Curriculum 5 - Coding for Kids to Learn and Play STEM
Ozobot Robot Curriculum 5 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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STEM challenge - recycled robots
STEM challenge - recycled robots
Investigate how our skeletal system helps us move then relate this information to how machinery moves. Build a robotic hand (credit from http://aclassofone.blogspot.com.au/) before the the real fun begins! Collect boxes, cans, plastic bottles, buttons etc. to engineer your very own robot. I got m
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Introduction to NXT Lego
Introduction to NXT Lego
This powerpoint is a very good introduction to NXT lego mindstroms education. It teaches problem solving skills, team work, responsibility and goes through the kit labeling and defining the key pieces. This is a 3 week long unit that allows students to create a creative design while still learning ho
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Ozobot Robot Curriculum 4 - Coding for Kids to Learn and Play STEM
Ozobot Robot Curriculum 4 - Coding for Kids to Learn and Play STEM
Ozobot’s main mission is to help educate our youth through fun and interactive lessons that are based on common core with emphasis on STEM/STREAM curriculum. Ozobot + Science Technology Robotics Engineering Arts and Math We’re excited to introduce the Ozobot STREAM Program – an innovative way to tea
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Engineering Types Flipables and Lesson Plan
Engineering Types Flipables and Lesson Plan
This product includes a fun way to introduce the types of engineering to students of all ages! The types range from mechanical, environmental, molecular, and project management. I included 30 types to target a broader audience. You can simply pick and print the types you wish to teach. Don't see they
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EV3 lesson plan for basic navigation using my blocks
EV3 lesson plan for basic navigation using my blocks
This lesson plan discusses how we can control the distance the robot covers while driving forward. We use basic calculations based on wheel diameter and build our own little function that converts distance to motor degrees. The lesson plan is an EV3 file one can open using LEGO MINDSTORMS EV3 softwar
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STEM Lego Robotics Games Part 1
STEM Lego Robotics Games Part 1
The STEM Lego Robotics Games Part 1 is a great way to give students practice in the make-test-improve process. They learn from their failures and keep making adjustments until they have a successful result. Successful teams communicate, collaborate, and come up with a researched plan before diving in
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Introduction to programming using Python
Introduction to programming using Python
This 20-pages product provides an introduction to computer programming, focusing on data types and operations a beginner programmer with no previous programming knowledge should know. Python is used as a tool to aid learning, but since this is not a Python course, some specific Python features are no
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Robotics 101
Robotics 101
This short lesson plan includes two levels of robotics: Basics and Gears. Start with the basics as an introduction and then move on to the more-complicated and more-enthusing Gears. Includes background in popular fiction, a discussion of Asimov’s Law of Robotics, how to get students started, how to m
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littleBits Educator's Guide
littleBits Educator's Guide
Mini-lessons, challenge cards and tips & tricks to get you started.
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littleBits Project Lessons
littleBits Project Lessons
Instructions for inventions from 5 Kits. Printer-friendly 8.5 x 11 PDF.
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LEGO Robotics 2: Structures-Trusses
LEGO Robotics 2: Structures-Trusses
This lesson is the first in a series to teach students how to build a robot using a LEGO Robotics kit.
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Bee-Bot coding through Literacy
Bee-Bot coding through Literacy
Coding becomes simple when linked through the curriculum. This lesson immerses children into the story of Rosie's walk and enables them to learn to become better coders by following her path through the farm. By starting outdoors and getting children to feel what it's like to be given instructions an
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Coding 2D Shapes with Bee-Bots
Coding 2D Shapes with Bee-Bots
Bring the children's mathematical knowledge of 2D shapes into practice with this easy lesson pan. Incorporate their knowledge of coding and algorithms by having them construct picture and images using circles and squares.
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Coding with Bluebots and the tactile reader
Coding with Bluebots and the tactile reader
This lesson plan gives children an opportunity to put into practice the skills of writing algorithms along with other computational thinking skills such as logical thinking, collaboration and problem solving. Computing includes digital technologies such as calculators, spreadsheets, dynamic geometry
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Tinkering with Arduino Code and Scribblebots
Tinkering with Arduino Code and Scribblebots
Once students have explored the SparkFun Tinker Kit components and completed the first set of experiments from SparkFun, this lesson will get students to extend learning by investigating physical computing and the effect that programming can have on everyday materials. Lesson Objectives -Create mu
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