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10 to Win! A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE

10 to Win!  A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE
10 to Win!  A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE
10 to Win!  A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE
10 to Win!  A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE
10 to Win!  A Fast-Paced Addition & Subtraction Fluecy Game within 10 - FREEBIE
Common Core Standards
Product Rating
4.0
2 ratings
File Type

PDF (Acrobat) Document File

Be sure that you have an application to open this file type before downloading and/or purchasing.

533 KB|4 pages
Product Description
Thanks for checking out this freebie! For tons of other math games suitable for K-1, visit my Kinderglittery store on TPT.

This game is easy to set up. Print both game pages on white cardstock. Laminate the spinner. Cut out. Poke a brass fastener through the center of it and attach a paperclip. Place the game board in a plastic sheet protector to help it last as long as possible.

Gather 20 counters, chips, coins, or whatever you like! Now it’s time to play.

Players sit across from one another with the game board in the middle of the table. Both players place 5 counters/chips on their respective 10 frames before the game starts. The rest of the chips should stay in a pile. Player 1 spins the spinner and follows the directions. (6 spaces on the spinner involve an adding task and 6 spaces on the spinner involve a subtracting task.) Play continues back and forth until some has successfully FILLED his/her 10-frame.

Some rules to follow:
1. Players MUST follow the rule spun during their turns. If it isn’t possible, i.e., the player has 9 chips and must add 3 more, s/he loses the turn. Likewise, if the player has 2 chips and must subtract 3, s/he loses the turn.
2. If a player lands on a rule that says they can take a chip from a player, yet the other player doesn’t have enough chips, s/he loses the turn and doesn’t collect any chips.
3. If a player lands on a rule that says they must give a chip to a player, yet s/he doesn’t have enough chips to give to fulfill the rule, the other player doesn’t receive any chips.
4. Players can win ONLY IF their last spin puts them EXACTLY at 10, i.e., players cannot add 3 to 8 chips and win.

Basically, if there aren’t enough chips to fulfill a rule... OR a rule takes a player under 0 or over 10... then the turn is skipped and no one gives/receives/wins anything. Pretty simple!

I hope you enjoy this freebie. My kindergarten friends love it during center time. They get quite competitive (in a friendly way, of course)! How else can you think of using this game?
Total Pages
4 pages
Answer Key
Does not apply
Teaching Duration
N/A
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