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1st Gr. SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING

1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
1st Gr.  SPIN & CLIMB HFW (Word Race) Game Aligned w/REACH for READING
Product Description
SPIN AND CLIMB is aligned with the 1st grade NATIONAL GEOGRAPHIC REACH FOR READING curriculum. This product includes 32 spinners and TWO sets of 32 game boards for 32 weeks of reading instruction. This game is a twist on the Great Word Race. It is great for pair play, independent practice, early finishers, and literacy centers. For pair play, two game boards and 1 matching spinner are needed. Use a paperclip and pencil to work the spinner. Students take turns spinning and reading the high frequency word the paperclip lands on. The student then locates that word at the bottom of one of the ladders and writes the word (or colors a star) in the space between two rungs . Play continues until one (or more) of the words reaches the top of its ladder (or until all the words have reached the top). Students love this game.
Total Pages
84 pages
Answer Key
N/A
Teaching Duration
1 Year
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$3.00
Digital Download
$3.00
Digital Download
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