Your low-prep-centers-for-the-ENTIRE-YEAR dreams are about to come true!
Included in this mega pack are TWENTY thematic game boards. The themes are:
Each game board prints on just ONE 8.5" x 11" sheet of paper / card stock. The boards are all cyclical in nature, where the each game starts in the top left corner on the “START” space and moves inwardly in a spiral until the “END” space is reached in the center. CHECK THE PREVIEW FOR A SNAPSHOT OF THE GAME BOARDS! All game boards includes special spaces that offer 4 options: 1) roll again; 2) lose a turn; 3) go ahead (#); and 4) go back (#).
Print your selected boards on white cardstock or construction paper. Once printed, laminate them for durability OR place in plastic page protectors. Gather a die and game pawns (teddy bear counters, Lego mini-figs, themed erasers, etc.), then decide on your specific skill to target!
Possible skills ideas for the K-1 classroom, many of which I’ve done with my own K students:
1) Letter Naming; 2) Letter Sounds; 3) Syllables; 4) Sight Words; 5) CVC Segmentation; 6) Spelling Words (if you don’t do “spelling words” [I don’t!], try “Spelling Bee” where students spell simple CVC / CVCC / -VCe words); 7) I.D. the Beginning / Middle / Ending Sound; 8) Number I.D.; 9) Quantifying; 10) Greater / Less Than; 11) Shapes; 12) Position Words; 13) Addition / Subtraction; 14) Counting On; 15) AND MUCH, MUCH MORE! I have a variety of flashcards and task cards in my room that are easy to toss in a center like this! How easy is it to find letter cards, picture cards, sight word flashcards, number cards, or addition / subtraction problems/pictures in your own classroom?! ☺
How to Play:
Player 1 rolls a die and moves his/her pawn that number of spaces. Player 1 then answers a question / performs a specific task (YOU choose the skill). I typically instruct another player to choose a card from the deck to show or ask Player 1. If correct, Player 1 rolls again and answers again; if incorrect, Player 1’s turn is over. Play then moves to Player 2. (A modification to the game could be that when correct, Player 1 keeps pawn on the spot and play continues to Player 2, while a wrong answer moves Player 1 back to “START” or to the previous space.) When special spots are landed on, follow the directions (i.e., roll again, lose a turn, go ahead #, go back #). The first person to the “END” space is the winner!
How many ways can you think of using these game boards?!
You’ll never get tired of them, and neither will your students! ☺