This product works on classifying and sorting 2D and 3D shapes and polygons based on their attributes of sides, vertices, edges and faces. It is filled with 4 different exciting kinesthetic games to get your students up and moving! Nothing helps kids learn better than when they get to play, so being able to play a game with their peers to learn the attributes of 2D and 3D shapes is amazing!
Check out the preview!
*Go Guess That Shape!
*Get Up & Match That Shape!
*Quiz, quiz, Trade
*Puzzle Partners Match-Up
*2 independent pieces to check for understanding of 2D shapes
*2 independent pieces to check for understanding of 3D shapes
*Each activity has a cover to attach to a baggie or manilla envelope for storage.
Descriptions of the games:
*Go Guess That Shape!
Students will travel around the classroom and solve the riddle by reading the attributes on the cards. They can solve them in an any order. They will draw the shape in on the coordinating number from the card onto the number on the recording sheet. Students will name the shape using the names in the word bank.
Get Up & Match That 2D Shape!
Give each student either a shape card or a card with attributes. (If you have more than 18 students, you can pair them up). Students will have to walk around the room looking at each other’s cards to find their partner. When they find their partner, they will stand together. When all matches are made, trade cards and play again!
Quiz, Quiz, Trade
Partner 1 asks Partner 2 the question on her card about attributes of a 2D shape. Partner 2 answers (or admits he doesn’t know). Partner 1 acknowledges a correct answer or gives the answer if needed. The process reverses with Partner 2 asking the questions. After both questions have been asked, the partners switch cards, find new partners, and the process begins again. When you feel like you have played long enough (five to ten minutes is usually about right), collect the cards and go over them together. Another variation of this game is to give each student an index card and have them each write a question before you begin the game.
Puzzle Partners Match-Up
Cut out the puzzles and give each student one piece. Students will have to walk around the room looking at each other’s matching puzzle pieces which each have one attribute of a 3D shape. When they find their partners, they will stand together showing their finished puzzle which consists of a picture of the shape, how many vertices, how many edges, and how many faces. When all matches are made, trade puzzle pieces and play again!
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