Subject

Grade Levels

Resource Type

File Type

Zip

Product Rating

Standards

CCSSMP8

CCSSMP7

CCSSMP6

CCSSMP5

CCSSMP4

17 Products in this Bundle

- Bundle Description
- StandardsNEW

The **101 Math in Motion Games** included in this year-long bundle are **designed to help your students get hands-on math practice,** and build a foundational understanding for these second and third grade math concepts:

**Second Grade:**

★ Addition (9 games)

★ Arrays & Multiplication (6 games)

★ Data & Graphing (4 games)

★ Geometry (5 games)

★ Measurement (9 games)

★ Money (4 games)

★ Place Value (9 games)

★ Subtraction (9 games)

★ Telling Time (4 games)

**Third Grade:**

★ Addition & Subtraction (6 games)

★ Area & Perimeter (6 games)

★ Capacity & Mass (5 games)

★ Data & Graphing (4 games)

★ Fractions (6 games)

★ Geometry (3 games)

★ Multiplication & Division (6 games)

★ Rounding (6 games)

★ Telling Time & Elapsed Time (4 games)

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**UNIQUE FEATURES:**

★ Math In Motion Games are designed to boost engagement, and make math fun through friendly competition.

★ Each game uses simple manipulatives including playing cards, counters, dominoes, dice, and timers.

★ A few games have quick print-and-laminate game pieces that can be reused year after year.

★ Many games include movement, and are perfect for your active learners.

★ Both full-color and black-line masters are provided for your printing preferences.

★ Bright, easy-to-read game cards boost engagement, and make introducing new games exciting for your students.

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**A FORMAT THAT BOOSTS STUDENT INDEPENDENCE:**

The format of each game card optimizes student independence with a consistent easy-to-read format that gives them every detail they need to play successfully. Each game cards includes:

★ Number of players

★ Objective (a standards-based goal for each game, along with ideas for making the game more challenging)

★ Materials list (everything your students need to gather before playing)

★ Set-up instructions (how to arrange the playing space and how to determine who gets the first turn)

★ How to play (student-friendly instructions for playing and winning)

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** A PERFECT FIT:**

No matter how you organize your math block, this resource makes it a breeze to incorporate hands-on math practice in your second grade classroom. Use these games for:

★ Hands-on rotation during math workshop

★ Partner work /math with someone

★ Low-prep station for aides and parent volunteers

★ Math centers

★ Alternative assessment tool

These games are **also the perfect intervention/remediation tool for third and fourth graders** who need extra practice to master second grade math skills.

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**101 GAMES INCLUDED:**

** Second Grade Addition Games:**

★ To Regroup or Not To Regroup (recognize when regrouping is needed)

★ 10's Are The Ticket (identify addends that add up to multiples of 10)

★ Addition War (create and solve multi-digit addition problems with the greatest possible sum)

★ Pushing 100 (create and solve multi-digit addition problems with a sum closest to 100)

★ Add N' Roll (fluently solve single-digit addition problems/master addition facts)

★ Sum It Up (use mental math skills when adding multiple one-digit numbers)

★ Snap Plus (use mental math skills to add two single-digit numbers)

★ Making 10s Magic (strengthen ability to "make 10")

★ Even Equations (improve math fact fluency and identify odd and even numbers)

** Second Grade Arrays & Multiplication Games:**

★ Array-Zing Race (build arrays and write accurate repeated addition sentences to match)

★ Array Architect (build arrays of different sizes)

★ Circles and Stars (write repeated addition sentences that describe a set of objects)

★ Arrays On Display (focus on rows and columns while creating arrays)

★ Repeated Addition War (write accurate repeated addition sentences with the greatest sum)

★ Mystery Array (write accurate repeated addition sentences and create arrays to match)

**Second & Third Grade Data & Graphing Games:**

★ Bar Graphing Races (draw scaled bar graphs with accuracy using different scales)

★ Pictographing Races (draw pictographs with accuracy using different keys)

★ Graphing Connect Four (answer word problems about pictographs, bar graphs, and line plots)

★ Graphing Direct Draw (draw pictographs, bar graphs, and line plots to represent data)

**Second Grade Geometry Games:**

★ Geometry Frenzy (recognize the attributes of plane shapes and solid figures)

★ Mystery Shape (use clues that describe the attributes of shapes to name and draw plane shapes and solid figures)

★ Partitioning Pro (draw rectangles partitioned into rows and columns and build a foundation for finding the area of rectangles)

★ Cut the Cake (partition a rectangle into an equal number of shares and recognize equal shares of identical whole do not need to have the same shape)

★ Equal Shares Snatch (identify rectangles and circles that have been partitioned into halves, thirds, and fourths in different ways)

** Second Grade Measurement Games:**

★ Mystery Measure (measure precisely and describe measurements)

★ Find That Unit (create strong mental references of the length)

★ Estimation Concentration (estimate the length/height of an object)

★ Skip Count Scurry: 12s (fluently count by 12s to quickly measure long distances in inches)

★ Skip Count Scurry: 30s (fluently count by 30s to quickly measure long distances in cm.)

★ X Marks the Spot (accurately "measure on" from where your measuring tool ends)

★ Race To One Yard (understand that 12 inches = 1 foot and 3 feet = 1 yard)

★ Make A Meter (understand that 10 cm = 1 decimeter and 1 decimeter = 1 meter)

★ What's The Difference (determine how much longer one object is than another)

**Second Grade Money Games:**

★ Cash Clash (represent a money value in multiple ways)

★ Cup of Coins (count collections of coins to find the total money value)

★ Race to $100 (add dollars and cents together to find the total money value)

★ Money War (count money, compare the value of money collections, and solve simple money word problems)

** Second Grade Place Value Games:**

★ Place Value Mystery (understanding the value of each digit in multi-digit numbers)

★ Dare To Compare (comparing numbers)

★ Line 'Em Up (ordering numbers)

★ Place Value Memory (identifying odd and even numbers)

★ Speed Sort (identifying odd and even numbers)

★ Race To 100 & 1,000 (creating place value models)

★ Place Value War (comparing multi-digit numbers)

★ Guess My Number (writing and reading numbers between 0-100)

★ Skip Count Spin (counting by 5s, 10s, and 100s fluently)

** Second Grade Subtraction Games:**

★ Speedy Subtraction (use mental math to subtract single-digit numbers)

★ Subtraction War (create and solve multi-digit subtraction problems)

★ Race To Zero (strengthen multi-digit and single-digit subtraction fluency)

★ Snap Minus (use mental math to subtract two numbers)

★ Odd Spot (improve subtraction fact fluency)

★ Flashlight Facts (improve subtraction fact fluency)

★ Subtraction Salute (use mental math to solve subtraction problems)

★ Subtraction I Spy (use mental math to "spy" a pair of cards with a specific difference)

★ Ten In A Row (improve subtraction fact fluency)

**Second Grade Telling Time Games:**

★ Around the Clock (minutes associated with each position on the clock)

★ Telling Time Dash (telling and modeling time to the nearest five minutes)

★ Elapsed Time Dash (determining and modeling elapsed time to the nearest five minutes)

★ Race the the Hour (telling time to the nearest five minutes and determining elapsed time)

** Third Grade Addition & Subtraction Games:**

★ To Regroup or Not To Regroup (recognize when regrouping is needed)

★ Add N' Roll (add multi digit numbers with regrouping)

★ Pushing 1,000 (create an addition problem with a sum closest to 1,000)

★ Addition War (create an addition problem with the greatest possible sum)

★ Subtraction War (create a subtraction problem with the lowest possible difference)

★ Race To Zero (master subtraction with regrouping)

** Third Grade Area & Perimeter Games:**

★ Area Master (identify the area of rectangles)

★ Perimeter Master (identify the perimeter of rectangles)

★ Perimeter Possibilities (create models to show shapes with the same area can have different perimeters)

★ Perimeter Puzzle (measure the perimeter of polygons using a ruler)

★ Area Dash (create multiple polygons with the same area)

★ What's The Diffy? (create a rectangle with the least possible difference between the area and perimeter)

**Third Grade Capacity & Mass Games:**

★ Mass Speed Sort (reasoning about mass and selecting grams or kilograms to measure)

★ Capacity Speed Sort (reasoning about capacity and selecting milliliters or liters to measure)

★ Capacity War (compact and covert units of capacity with accuracy and speed)

★ Mass War (compact and covert units of mass with accuracy and speed)

★ Capacity & Mass Bingo (solve capacity & mass word problems that use the 4 operations)

**Third Grade Data & Graphing Games:**

★ Bar Graphing Races (draw scaled bar graphs with accuracy using different scales)

★ Pictographing Races (draw pictographs with accuracy using different keys)

★ Graphing Connect Four (answer word problems about pictographs, bar graphs, and line plots)

★ Graphing Direct Draw (draw pictographs, bar graphs, and line plots to represent data)

**Third Grade Fraction Games:**

★ Fraction Frenzy (identify equivalent fractions)

★ Fraction Fate (model and compare fractions)

★ Fraction War (compare fractions with the same denominator)

★ Who's In The Middle (compare fractions with the same numerator)

★ Equivalent Pursuit (identify simple equivalent fractions)

★ Number Line Dash (model fractions on a number line)

** Third Grade Geometry Games:**

★ Geometry Frenzy (master the characteristics of polygons)

★ Polygon Speed Sort (sort polygons according to characteristics)

★ Polygon Puzzler (use characteristic clues to identify polygons)

** Third Grade Multiplication & Division Games:**

★ Multiplication War (multiplication fact mastery and speed)

★ All In Order (multiplication fact mastery, comparing numbers)

★ First to 50 (multiplication fact mastery, identification of odd and even numbers)

★ Fact Family Dash (multiplication and division fact family mastery)

★ Inverse Operation Station (using multiplication and division as inverse operations)

★ Divide and Conquer (division fact fluency)

**Third Grade Telling Time Games:**

★ Around the Clock (minutes associated with each position on the clock)

★ Telling Time Dash (telling and modeling time to the minute)

★ Elapsed Time Dash (determining and modeling elapsed time)

★ Race the the Hour (telling time to the minute and determining elapsed time)

** Third Grade Rounding Games:**

★ Roll and Round (round numbers to the 10s, 100s, 1,000s, and 10,000s)

★ Rapid Rounder (round numbers to the nearest 100)

★ Rounding War (round numbers to the nearest 10, 100, or 1,000)

★ Round 'Em Up (round numbers to the nearest 10, 100, or 1,000)

★ Speed Round (round numbers to the nearest 1,000)

★ Rounding Sort (round numbers to the nearest 10)

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**RELATED RESOURCES:**

★ **Second Grade Math Enrichment | Year Long Bundle for Math Workshop & Guided Math**

★ **Third Grade Math Enrichment | Year Long Bundle for Math Workshop & Guided Math**

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Log in to see state-specific standards (only available in the US).

CCSSMP8

Look for and express regularity in repeated reasoning. Mathematically proficient students notice if calculations are repeated, and look both for general methods and for shortcuts. Upper elementary students might notice when dividing 25 by 11 that they are repeating the same calculations over and over again, and conclude they have a repeating decimal. By paying attention to the calculation of slope as they repeatedly check whether points are on the line through (1, 2) with slope 3, middle school students might abstract the equation (𝑦 – 2)/(𝑥 – 1) = 3. Noticing the regularity in the way terms cancel when expanding (𝑥 – 1)(𝑥 + 1), (𝑥 – 1)(𝑥² + 𝑥 + 1), and (𝑥 – 1)(𝑥³ + 𝑥² + 𝑥 + 1) might lead them to the general formula for the sum of a geometric series. As they work to solve a problem, mathematically proficient students maintain oversight of the process, while attending to the details. They continually evaluate the reasonableness of their intermediate results.

CCSSMP7

Look for and make use of structure. Mathematically proficient students look closely to discern a pattern or structure. Young students, for example, might notice that three and seven more is the same amount as seven and three more, or they may sort a collection of shapes according to how many sides the shapes have. Later, students will see 7 × 8 equals the well remembered 7 × 5 + 7 × 3, in preparation for learning about the distributive property. In the expression 𝑥² + 9𝑥 + 14, older students can see the 14 as 2 × 7 and the 9 as 2 + 7. They recognize the significance of an existing line in a geometric figure and can use the strategy of drawing an auxiliary line for solving problems. They also can step back for an overview and shift perspective. They can see complicated things, such as some algebraic expressions, as single objects or as being composed of several objects. For example, they can see 5 – 3(𝑥 – 𝑦)² as 5 minus a positive number times a square and use that to realize that its value cannot be more than 5 for any real numbers 𝑥 and 𝑦.

CCSSMP6

Attend to precision. Mathematically proficient students try to communicate precisely to others. They try to use clear definitions in discussion with others and in their own reasoning. They state the meaning of the symbols they choose, including using the equal sign consistently and appropriately. They are careful about specifying units of measure, and labeling axes to clarify the correspondence with quantities in a problem. They calculate accurately and efficiently, express numerical answers with a degree of precision appropriate for the problem context. In the elementary grades, students give carefully formulated explanations to each other. By the time they reach high school they have learned to examine claims and make explicit use of definitions.

CCSSMP5

Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. These tools might include pencil and paper, concrete models, a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system, a statistical package, or dynamic geometry software. Proficient students are sufficiently familiar with tools appropriate for their grade or course to make sound decisions about when each of these tools might be helpful, recognizing both the insight to be gained and their limitations. For example, mathematically proficient high school students analyze graphs of functions and solutions generated using a graphing calculator. They detect possible errors by strategically using estimation and other mathematical knowledge. When making mathematical models, they know that technology can enable them to visualize the results of varying assumptions, explore consequences, and compare predictions with data. Mathematically proficient students at various grade levels are able to identify relevant external mathematical resources, such as digital content located on a website, and use them to pose or solve problems. They are able to use technological tools to explore and deepen their understanding of concepts.

CCSSMP4

Model with mathematics. Mathematically proficient students can apply the mathematics they know to solve problems arising in everyday life, society, and the workplace. In early grades, this might be as simple as writing an addition equation to describe a situation. In middle grades, a student might apply proportional reasoning to plan a school event or analyze a problem in the community. By high school, a student might use geometry to solve a design problem or use a function to describe how one quantity of interest depends on another. Mathematically proficient students who can apply what they know are comfortable making assumptions and approximations to simplify a complicated situation, realizing that these may need revision later. They are able to identify important quantities in a practical situation and map their relationships using such tools as diagrams, two-way tables, graphs, flowcharts and formulas. They can analyze those relationships mathematically to draw conclusions. They routinely interpret their mathematical results in the context of the situation and reflect on whether the results make sense, possibly improving the model if it has not served its purpose.

Total Pages

665 pages

Answer Key

N/A

Teaching Duration

Lifelong tool

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