2nd Grade Math Games | Hands-On Independent Games for Math Workshop and Centers

Grade Levels
2nd - 3rd, Homeschool
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394 pages
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    2nd Grade Math Unit Organization Labels

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    1. The 101 Math in Motion Games included in this year-long bundle are designed to help your students get hands-on math practice, and build a foundational understanding for these second and third grade math concepts:Second Grade:★ Addition (9 games)★ Arrays & Multiplication (6 games)★ Data & Gra
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    2. Games, problem solving tasks, projects, and number of the day binder pages to enrich your entire year of math instruction. These 2nd grade math enrichment activities aren’t busy work. They help your students develop a deeper understanding of second grade math concepts through:★ Hands-on games that f
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    Are you frustrated by the time you spend prepping math games for your 2nd graders only to find them confused by the game rules, missing game pieces, or in need of your support to play? Or maybe you're tired of math games that are really just worksheets repackaged as "games"?

    Say goodbye to those challenges as you welcome the most unique set of low-prep math games to your second grade classroom! Your collection of Core Inspiration hands on math games get students:

    ★ Problem solving

    ★ Talking with peers about math

    ★ Moving while practicing math

    ★ Independently growing as mathematicians

    The 59 hands-on 2nd grade math games included in this bundle are designed to help your second grade students get hands-on math practice, and build a foundational understanding for:

    ★ Addition (9 math games)

    ★ Arrays & Multiplication (6 math games)

    ★ Data & Graphing (4 math games)

    ★ Geometry (5 math games)

    ★ Measurement (9 math games)

    ★ Money (4 math games)

    ★ Place Value (9 math games)

    ★ Subtraction (9 math games)

    ★ Telling Time (4 math games)

    No matter how you organize your math block, this resource makes it a breeze to incorporate hands-on math practice in your second grade classroom. Teachers have successfully used these games for:

    ★ Hands-on rotation during math workshop

    ★ Partner work /math with someone 

    ★ Low-prep station for aides and parent volunteers 

    ★ Guided math centers

    ★ Alternative assessment tool



    Addition Games:

    ★ To Regroup or Not To Regroup (recognize when regrouping is needed)

    ★ 10's Are The Ticket (identify addends that add up to multiples of 10)

    ★ Addition War (create and solve multi-digit addition problems with the greatest possible sum)

    ★ Pushing 100 (create and solve multi-digit addition problems with a sum closest to 100)

    ★ Add N' Roll (fluently solve single-digit addition problems/master addition facts)

    ★ Sum It Up (use mental math skills when adding multiple one-digit numbers)

    ★ Snap Plus (use mental math skills to add two single-digit numbers)

    ★ Making 10s Magic (strengthen ability to "make 10")

    ★ Even Equations (improve math fact fluency and identify odd and even numbers)

    Arrays & Multiplication Games:

    ★ Array-Zing Race (build arrays and write accurate repeated addition sentences to match)

    ★ Array Architect (build arrays of different sizes)

    ★ Circles and Stars (write repeated addition sentences that describe a set of objects)

    ★ Arrays On Display (focus on rows and columns while creating arrays)

    ★ Repeated Addition War (write accurate repeated addition sentences with the greatest sum)

    ★ Mystery Array (write accurate repeated addition sentences and create arrays to match)

    Data & Graphing Games:

    ★ Bar Graphing Races (draw scaled bar graphs with accuracy using different scales)

    ★ Pictographing Races (draw pictographs with accuracy using different keys)

    ★ Graphing Connect Four (answer word problems about pictographs, bar graphs, and line plots)

    ★ Graphing Direct Draw (draw pictographs, bar graphs, and line plots to represent data)

    Geometry Games:

    ★ Geometry Frenzy (recognize the attributes of plane shapes and solid figures)

    ★ Mystery Shape (use clues that describe the attributes of shapes to name and draw plane shapes and solid figures)

    ★ Partitioning Pro (draw rectangles partitioned into rows and columns and build a foundation for finding the area of rectangles)

    ★ Cut the Cake (partition a rectangle into an equal number of shares and recognize equal shares of identical whole do not need to have the same shape)

    ★ Equal Shares Snatch (identify rectangles and circles that have been partitioned into halves, thirds, and fourths in different ways)

    Measurement Games:

    ★ Mystery Measure (measure length precisely and describe measurements)

    ★ Find That Unit (create strong mental references of the length)

    ★ Estimation Concentration (estimate the length/height of an object)

    ★ Skip Count Scurry: 12s (fluently count by 12s to quickly measure long distances in inches)

    ★ Skip Count Scurry: 30s (fluently count by 30s to quickly measure long distances in cm.)

    ★ X Marks the Spot (accurately "measure on" from where your measuring tool ends)

    ★ Race To One Yard (understand that 12 inches = 1 foot and 3 feet = 1 yard)

    ★ Make A Meter (understand that 10 cm = 1 decimeter and 1 decimeter = 1 meter)

    ★ What's The Difference (determine how much longer one object is than another)

    Money Games:

    ★ Cash Clash (represent a money value in multiple ways)

    ★ Cup of Coins (count collections of coins to find the total money value)

    ★ Race to $100 (add dollars and cents together to find the total money value)

    ★ Money War (count money, compare the value of money collections, and solve simple money word problems)

    Place Value Games:

    ★ Place Value Mystery (understanding the value of each digit in multi-digit numbers)

    ★ Dare To Compare (comparing numbers)

    ★ Line 'Em Up (ordering numbers)

    ★ Place Value Memory (identifying odd and even numbers)

    ★ Speed Sort (identifying odd and even numbers)

    ★ Race To 100 & 1,000 (creating place value models)

    ★ Place Value War (comparing multi-digit numbers)

    ★ Guess My Number (writing and reading numbers between 0-100)

    ★ Skip Count Spin (counting by 5s, 10s, and 100s fluently)

    Subtraction Games:

    ★ Speedy Subtraction (use mental math to subtract single-digit numbers)

    ★ Subtraction War (create and solve multi-digit subtraction problems)

    ★ Race To Zero (strengthen multi-digit and single-digit subtraction fluency)

    ★ Snap Minus (use mental math to subtract two numbers)

    ★ Odd Spot (improve subtraction fact fluency)

    ★ Flashlight Facts (improve subtraction fact fluency)

    ★ Subtraction Salute (use mental math to solve subtraction problems)

    ★ Subtraction I Spy (use mental math to "spy" a pair of cards with a specific difference)

    ★ Ten In A Row (improve subtraction fact fluency)

    Telling Time Games:

    ★ Around the Clock (minutes associated with each position on the clock)

    ★ Telling Time Dash (telling and modeling time to the nearest five minutes)

    ★ Elapsed Time Dash (determining and modeling elapsed time to the nearest five minutes)

    ★ Race the the Hour (telling time to the nearest five minutes and determining elapsed time)



    This collection of math games makes it easy for you to supplement & enrich your second grade math curriculum. Your students can dig deeper into the concepts they have learned during the lessons and practice exercises provided by your curriculum through hands-on math modeling, movement, verbal communication, and problem solving.

    Each math game is research-based, student-centered, aligned to second grade math standards, tested in my second grade classroom, and then revised as needed to create a final product that gives your students a variety of opportunities to access engaging and challenging learning experiences. 



    Enrichment and rigor were top priority when these 2nd grade math games were created. Each of the games in this collection includes suggestions for a challenge version of the game, making it easy to differentiate and meet the wide variety of needs in your classroom.



    These game cards are designed to promote student independence and self-directed learning. The format of each game card includes a consistent easy-to-read layout that gives students every detail they need to play successfully. Each game card includes:

    ★ Number of players

    ★ Objective (a standards-based goal for each game, along with ideas for making the game more challenging) 

    ★ Materials list (everything your students need to gather before playing)

    ★ Set-up instructions (how to arrange the playing space and how to determine who gets the first turn)

    ★ How to play (student-friendly instructions for playing and winning)



    Each game is designed to make your life as a teacher easy. Most games use common math manipulatives, while others have quick print-and-laminate game pieces that you can reuse year after year. For a closer look at the supplies needed for each math game, scroll through the preview pages above.



    ★ Designed to boost engagement, and make math fun through friendly competition.

    ★ Each game uses simple manipulatives which are listed in the preview.

    ★ Many games include movement, and are perfect for your active learners.

    ★ Both full-color and black-line masters are provided for your printing preferences.



    ♥ “LOVE THESE CENTER GAMES! SO easy to set up and get started with. I didn't need to spend days cutting and laminating lots and lots of game pieces.” - Sierra W.

    ♥ “My students love these games! It is so handy that the materials are things I have already in my room and that the directions are right there on the card for them to reread if they need to. This has helped them get started quickly and not have questions.” - Kaitlyn H.

    “AMAZING! These are probably my favorite math game packet. It is easy to assemble. Students can also easily go back and review rules of the game.” - Crystal M.

    ♥ “These math games are LOVED by my 2nd graders. Easy to prep, and fun to play. Easy to align with math curriculum.” - Nicole F.

    ♥ “Wow! Wow! Wow! These games are so well put together and thought out. I cannot wait to use them in my math classroom this school year. I love that my kids will be able to play fun games to reinforce content while also being held to a high standard of rigor during each of the games.” - Maggie D.

    ♥ "After looking at the previews I knew I had to add these to my center rotations. I love how the direction cards are so clear, concise and easy to follow. This product will add an extra layer of differentiation and rigor to my classroom. Thanks.“ - Elizabeth T.



    Second Grade Math Enrichment | Year Long Bundle

    3rd Grade Math Games | Hands-On Learning for Workshop and Centers | Bundle

    Math In Motion - Hands-On Math Games - Second and Third Grade MEGA Bundle


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    Total Pages
    394 pages
    Answer Key
    Teaching Duration
    1 Year
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    to see state-specific standards (only available in the US).
    Look for and express regularity in repeated reasoning. Mathematically proficient students notice if calculations are repeated, and look both for general methods and for shortcuts. Upper elementary students might notice when dividing 25 by 11 that they are repeating the same calculations over and over again, and conclude they have a repeating decimal. By paying attention to the calculation of slope as they repeatedly check whether points are on the line through (1, 2) with slope 3, middle school students might abstract the equation (𝑦 – 2)/(𝑥 – 1) = 3. Noticing the regularity in the way terms cancel when expanding (𝑥 – 1)(𝑥 + 1), (𝑥 – 1)(𝑥² + 𝑥 + 1), and (𝑥 – 1)(𝑥³ + 𝑥² + 𝑥 + 1) might lead them to the general formula for the sum of a geometric series. As they work to solve a problem, mathematically proficient students maintain oversight of the process, while attending to the details. They continually evaluate the reasonableness of their intermediate results.
    Look for and make use of structure. Mathematically proficient students look closely to discern a pattern or structure. Young students, for example, might notice that three and seven more is the same amount as seven and three more, or they may sort a collection of shapes according to how many sides the shapes have. Later, students will see 7 × 8 equals the well remembered 7 × 5 + 7 × 3, in preparation for learning about the distributive property. In the expression 𝑥² + 9𝑥 + 14, older students can see the 14 as 2 × 7 and the 9 as 2 + 7. They recognize the significance of an existing line in a geometric figure and can use the strategy of drawing an auxiliary line for solving problems. They also can step back for an overview and shift perspective. They can see complicated things, such as some algebraic expressions, as single objects or as being composed of several objects. For example, they can see 5 – 3(𝑥 – 𝑦)² as 5 minus a positive number times a square and use that to realize that its value cannot be more than 5 for any real numbers 𝑥 and 𝑦.
    Attend to precision. Mathematically proficient students try to communicate precisely to others. They try to use clear definitions in discussion with others and in their own reasoning. They state the meaning of the symbols they choose, including using the equal sign consistently and appropriately. They are careful about specifying units of measure, and labeling axes to clarify the correspondence with quantities in a problem. They calculate accurately and efficiently, express numerical answers with a degree of precision appropriate for the problem context. In the elementary grades, students give carefully formulated explanations to each other. By the time they reach high school they have learned to examine claims and make explicit use of definitions.
    Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. These tools might include pencil and paper, concrete models, a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system, a statistical package, or dynamic geometry software. Proficient students are sufficiently familiar with tools appropriate for their grade or course to make sound decisions about when each of these tools might be helpful, recognizing both the insight to be gained and their limitations. For example, mathematically proficient high school students analyze graphs of functions and solutions generated using a graphing calculator. They detect possible errors by strategically using estimation and other mathematical knowledge. When making mathematical models, they know that technology can enable them to visualize the results of varying assumptions, explore consequences, and compare predictions with data. Mathematically proficient students at various grade levels are able to identify relevant external mathematical resources, such as digital content located on a website, and use them to pose or solve problems. They are able to use technological tools to explore and deepen their understanding of concepts.
    Model with mathematics. Mathematically proficient students can apply the mathematics they know to solve problems arising in everyday life, society, and the workplace. In early grades, this might be as simple as writing an addition equation to describe a situation. In middle grades, a student might apply proportional reasoning to plan a school event or analyze a problem in the community. By high school, a student might use geometry to solve a design problem or use a function to describe how one quantity of interest depends on another. Mathematically proficient students who can apply what they know are comfortable making assumptions and approximations to simplify a complicated situation, realizing that these may need revision later. They are able to identify important quantities in a practical situation and map their relationships using such tools as diagrams, two-way tables, graphs, flowcharts and formulas. They can analyze those relationships mathematically to draw conclusions. They routinely interpret their mathematical results in the context of the situation and reflect on whether the results make sense, possibly improving the model if it has not served its purpose.


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