# 2nd Grade Place Value Activities

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Common Core Standards
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Place Value Activities for Assessment, Instruction, Practice, Homework and Intervention

Three different activity types designed to keep students engaged at the right level. Covers several math standards, all focused on place value. Great for math centers, homework, and subwork!

1. Counting Up and Down by 1s, 5s, 10s and 100s

28 different tables designed to give students structure for practicing reading and writing numbers 1-1000 with counting up and down by 1s, 5s, and 10s and 100s.

The focus on counting up and down by 1s is to reinforce understanding and provide practice writing numbers, especially 90 - 130, as those are often problematic for younger students. The 5's, 10's and 100's provides practice with place value, but also supports addition and subtraction strategies.

Blank tables allow you to differentiate based on student level. Start with a higher number for those students who need a challenge and a lower number for those students who need review.

2. 2-Digit and 3-Digit Dice Roll; Comparing Numbers Using Inequalities

4 versions of this game provided. Each player takes turns rolling two or three dice at once. Students build their place value skills by putting each of the digits rolled into the boxes to create the greatest (or smallest) number possible.

Students then compare their sets of numbers using the greater than, less than or equals symbols. Encourage students to use read the number sentences aloud, saying the numbers and the name of the symbol used.

3. 2-Digit and 3-Digit Dice Roll; Adding and Subtracting 10s and 100s

2 versions provided. The student rolls two or three dice at once, putting each of the digits rolled into the boxes to create the greatest (or smallest) number possible. Next the student adds or subtracts 10 or 100.

CCSS.MATH.CONTENT.1.NBT.A.1
Count to 120, starting at any number less than 120. In this range, read and write numerals.

CCSS.MATH.CONTENT.1.NBT.B.2.C
The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).

CCSS.MATH.CONTENT.1.NBT.B.3
Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.

CCSS.MATH.CONTENT.1.NBT.C.5
Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.

CCSS.MATH.CONTENT.1.NBT.C.6
Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences).

CCSS.MATH.CONTENT.2.NBT.A.1
Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.

CCSS.MATH.CONTENT.2.NBT.A.2
Count within 1000; skip-count by 5s, 10s, and 100s.

CCSS.MATH.CONTENT.2.NBT.A.3
Read and write numbers to 1000 using base-ten numerals.

CCSS.MATH.CONTENT.2.NBT.A.4
Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.

CCSS.MATH.CONTENT.2.NBT.B.8
Mentally add 10 or 100 to a given number 100-900, and mentally subtract 10 or 100 from a given number 100-900.
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