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2nd Grade Place Value Games for 2.NBT.1, 2.NBT.2, 2.NBT.3

Games 4 Gains
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  1. Motivate your students with these NO-PREP games! This huge bundle includes 92 engaging games, which are perfect for practicing 2nd grade math standards throughout the entire school year. These games are perfect for small groups and centers, or can even be used as informal assessment tools!Best of
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Motivate your students with our NO-PREP games! Included are 21 engaging games, which are perfect for practicing key 2nd grade place value standards: reading 3-digit numbers in different forms, counting within 1,000, skip counting by 5s, 10s, and 100s, comparing 3-digit numbers, and much more!

This pack includes 21 print-and-play games for practicing these 2nd grade skills:

Reading numbers within 1,000:

• Compare ones, tens, and hundreds (6 tens is less than 2 hundreds)

• Group ones as tens and tens as hundreds (400 = 400 ones, 40 tens, or 4 hundreds)

• Model 3-digit numbers using base 10 blocks

• Determine the value of each digit in 3-digit numbers

• Read 3-digit numbers in unit form

• Read 3-digit numbers in word form

• Read 3-digit numbers in expanded form

• Read 3-digit numbers in "mixed up" expanded and unit form (412 = 10 + 400 + 2)

• Express 3-digit numbers in different forms (706 = 70 tens + 6 ones)

Counting within 1,000:

• Determine the missing number when counting to 1,000

• Skip count by 100s

• Skip count by 10s

• Skip count by 5s

• Skip count by 5s, 10s, and 100s

Adding or subtracting 10 or 100 from a number within 1,000:

• Determine what is 10 more or 10 less than a number

• Determine what is 100 more or 100 less than a number

Comparing numbers within 1,000:

• Find a number that is greater than or less than another number

• Compare 3-digit numbers using <, >, or =

Identifying numbers within 20 as odd or even:

• Determine whether a group of objects within 20 has an odd or even number

• Determine whether a number within 20 is an odd or even number

• Write an equation to express an even or odd number within 20 (16 = 8 + 8 and 17 = 8 + 8 + 1)

These games are so simple to use and require very minimal prep - just print, grab some basic materials, and play! They are perfect to use in math centers or as extension activities when students complete their work!

Included with this 2nd Grade Place Value Games Pack:

• Instructions for play

• 21 printable games

• Answer keys for all of the games

Want to learn more about the games included? Check out the preview file above.

Think ahead and save $$ by buying this math games pack as part of this discounted


If you enjoyed these 2nd grade games, you may also like these other differentiated and standards-aligned 2nd grade game packs:

2nd Grade Operations Games Pack

2nd Grade Measurement & Data Games Pack

2nd Grade Geometry Games Pack


You might also like these related 2nd grade math resources by Games 4 Gains:

2nd Grade Place Value Digital Practice Bundle

2nd Grade Place Value Jeopardy Game

Three-Digit Number Place Value Superhero Draw Games

Three-Digit Number Place Value 'Clip and Flip' Cards

Reading & Writing Three-Digit Numbers 'Clip and Flip' Cards

Counting Within 1,000 'Clip and Flip' Cards

Skip Counting 'Clip and Flip' Cards

Comparing Three-Digit Numbers 'Clip and Flip' Cards


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Created by Brittney Field, © Games 4 Gains, LLC.

This purchase is for single classroom use only. Sharing this resource with multiple teachers, an entire school, or an entire school system is strictly forbidden. Multiple licenses are available at a discount.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Total Pages
48 pages
Answer Key
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to see state-specific standards (only available in the US).
Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.
Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given number 100–900.
Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
Count within 1000; skip-count by 5s, 10s, and 100s.


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