Game 1: Can be used during PE class or in the classroom to provide movement opportunities for students. Students practice moving around the room when music is on and sitting down when music is off. There are visual instructions and reminders that can travel with students or teachers.
Game 2: Can be used during circle time or group instruction. All students get to participate at one time while answering yes/no questions. Students stand for yes, sit for no. There are visual directions, visual answer and example questions that can be asked.
Game 3: Visual for rolling/passing a ball back and forth to a partner. This visual gives students a clear understanding of how long they need to participate with their partner before the activity is over. There can be up to 6-passes with this activity.