35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each

35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
35+ Hours of STEAM Adventures PART 2 - Upper Elementary and GATE 3-6 Hrs Each
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44 MB|214 pages
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Product Description
None of these lessons appear in the larger STEAM class curriculum--a wholly separate collection.

Your kids will love these! (Part 2 of 2) Tons of hands-on challenge and full of critical thinking—these eight units are heavily engineering and building focused with strong doses of math, physics, and topics across the curriculum. We’re not just making stuff, we’re learning physical science and math through hands-on applications and real world experiences in miniature.

The units are self-contained and each span 3 to 6 hours or more of classroom time. Ability level ranges from 3rd grade gifted and talented to 7th grade with 5th grade GATE most appropriate.

See the big preview for more specific information . . .

Each unit will require materials not typically found in the classroom but easily purchased online or at your local craft store--dowels, wheels, spools, and craft sticks. Plenty of classroom materials and junk drawer items round out the materials requirements. Again, please see the preview . . .

Snap n’ Shoot Soccer: We follow plans to construct a miniature soccer net and goalie which will defend against a marshmallow soccer ball fired their way. Math applications are fractions and probability.

Land Speeders: We make a sail car whose sail calls upon our graphic design skills. Use it to invent a game and for physics and math applications.

Billboards: Use engineering skills to construct a miniature billboard which will not be blown down by the wind. Use advertising expertise and graphic design style to create a winning message.

Simple Machines and More: Challenging engineering with physical science and math applications.

Desktop Ziplines: Engineering, math, and science in a cool building application.

Pendulum Wrecking Ball and Magnetic : Quite challenging construction with physics and math applications.

Halley IV Antarctic Research Station: Challenging, cool, and informative.

Smokejumpers: Reading, math, communication skills, and critical thinking packed inside a winning activity. One of my kids’ very favorites!

Total Pages
214 pages
Answer Key
Included with rubric
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Other
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