Your purchase comes with 3 items, a project that allows scholars to figure out the nets of 3D figures, an interactive notebook entry, and a memory match game.
The project has 4 parts, and encourages scholars to discover the nets of these common figures.
1. Cut out the 3D figures on Page #2, and paste them beneath their appropriate label in the table on page 3.
2. Create a net for each 3D figure on graph paper, cut and fold it to ensure your net works for the given figure. (graph paper included in document)
3. Glue the net to a piece of notebook paper, label the top of the paper with the name of the figure, and staple it to the back of the table.
4. Sketch the net in the table next to the appropriate figure
You can find the project by itself here:
The Interactive Notebook Entry comes with the entry pictured above. I left 3 different entries based on how much you want your scholars to fill in, they can just paste the completed one in for reference, they can draw the nets only, or they can draw the figure and its net.
You can find the interactive notebook entry by itself here:
The game comes with memory match cards, 14 nets and 14 words/3D Models for a deck of 28 cards. Your purchase comes with 2 sets of directions that can make the memory game easier or harder to complete, along with a key for the teacher, and a work space for scholars to record their work. The X's are to ensure you cannot see through the cards when they are printed on computer paper.
3D FIGURES AND THEIR NETS MEMORY MATCH GAME
THIS VERSION OF THE GAME IS MORE CHALLENGING, MUST HAVE A WORD/MODEL CARD and A NET CARD OR THEY LOSE THEIR TURN
There are 2 kinds of word/model cards and net cards. To get a match you must match the word or model to the correct net card. If you pull words/models, or 2 net cards, your turn is over (that’s why it’s called memory!)
1. Shuffle all cards together, place all cards face down in a grid
2. Ro-sham-bo to see who goes first (rock-scissors-paper)
3. First player turns over card, if it is 2 word/model cards or 2 net cards their turn is over. If a word/model card and a net card is turned over, players discuss if they have a match or not. PLAYERS MUST AGREE BEFORE MOVING ON.
4. If they have a match they get to keep the cards and go again. If it is not a match both cards get put back where they were, and it becomes the next players turn.
5. The game is over when all the matches are found, the player with the most matches WINS!!!