3rd Grade Independent Hands-On Math Games for Math Workshop and Centers

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    3rd Grade Math Unit Organization Labels

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    1. The 101 Math in Motion Games included in this year-long bundle are designed to help your students get hands-on math practice, and build a foundational understanding for these second and third grade math concepts:Second Grade:★ Addition (9 games)★ Arrays & Multiplication (6 games)★ Data & Gra
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    2. Games, problem solving tasks, projects, and number of the day binder pages to enrich your entire year of math instruction. These 3rd grade math enrichment activities aren’t busy work. They help your students develop a deeper understanding of third grade math concepts through:★ Hands-on games that fo
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    Tired of those boring math games that are really just worksheets repackaged as "games"? Frustrated by math games that take way too much time and effort to prep only to leave your students confused and needing your support to play?

    Say goodbye to those challenges as you welcome the most unique set of super low-prep math games to your third grade classroom! Your collection of Core Inspiration hands on math games get students problem solving, talking with peers about math, moving while practicing math, and independently sharpening their math knowledge along the way.

    The 46 hands-on games included in this bundle are designed to help your third grade students get hands-on math practice, and build a foundational understanding for:

    ★ Addition & Subtraction (6 games)

    ★ Area & Perimeter (6 games)

    ★ Capacity & Mass (5 games)

    ★ Data & Graphing (4 games)

    ★ Fractions (6 games)

    ★ Geometry (3 games)

    ★ Multiplication & Division (6 games)

    ★ Rounding (6 games)

    ★ Telling Time & Elapsed Time (4 games)



    No matter how you organize your math block, this resource makes it a breeze to incorporate hands-on math practice in your third grade classroom. Teachers have successfully used these games for:

    ★ Hands-on rotation during math workshop

    ★ Partner work /math with someone 

    ★ Low-prep station for aides and parent volunteers 

    ★ Guided math centers

    ★ Alternative assessment tool



    Addition & Subtraction Games:

    ★ To Regroup or Not To Regroup (recognize when regrouping is needed)

    ★ Add N' Roll (add multi digit numbers with regrouping)

    ★ Pushing 1,000 (create an addition problem with a sum closest to 1,000)

    ★ Addition War (create an addition problem with the greatest possible sum)

    ★ Subtraction War (create a subtraction problem with the lowest possible difference)

    ★ Race To Zero (master subtraction with regrouping)

    Area & Perimeter Games:

    ★ Area Master (identify the area of rectangles)

    ★ Perimeter Master (identify the perimeter of rectangles)

    ★ Perimeter Possibilities (create models to show shapes with the same area can have different perimeters)

    ★ Perimeter Puzzle (measure the perimeter of polygons using a ruler)

    ★ Area Dash (create multiple polygons with the same area)

    ★ What's The Diffy? (create a rectangle with the least possible difference between the area and perimeter)

    Capacity & Mass Games:

    ★ Mass Speed Sort (reasoning about mass and selecting grams or kilograms to measure)

    ★ Capacity Speed Sort (reasoning about capacity and selecting milliliters or liters to measure)

    ★ Capacity War (compact and covert units of capacity with accuracy and speed)

    ★ Mass War (compact and covert units of mass with accuracy and speed)

    ★ Capacity & Mass Bingo (solve capacity & mass word problems that use the 4 operations)

    Data & Graphing Games:

    ★ Bar Graphing Races (draw scaled bar graphs with accuracy using different scales)

    ★ Pictographing Races (draw pictographs with accuracy using different keys)

    ★ Graphing Connect Four (answer word problems about pictographs, bar graphs, and line plots)

    ★ Graphing Direct Draw (draw pictographs, bar graphs, and line plots to represent data)

    Fraction Games:

    ★ Fraction Frenzy (identify equivalent fractions)

    ★ Fraction Fate (model and compare fractions)

    ★ Fraction War (compare fractions with the same denominator)

    ★ Who's In The Middle (compare fractions with the same numerator)

    ★ Equivalent Pursuit (identify simple equivalent fractions)

    ★ Number Line Dash (model fractions on a number line)

    Geometry Games:

    ★ Geometry Frenzy (master the characteristics of polygons)

    ★ Polygon Speed Sort (sort polygons according to characteristics)

    ★ Polygon Puzzler (use characteristic clues to identify polygons)

    Multiplication & Division Games:

    ★ Multiplication War (multiplication fact mastery and speed)

    ★ All In Order (multiplication fact mastery, comparing numbers)

    ★ First to 50 (multiplication fact mastery, identification of odd and even numbers)

    ★ Fact Family Dash (multiplication and division fact family mastery)

    ★ Inverse Operation Station (using multiplication and division as inverse operations)

    ★ Divide and Conquer (division fact fluency)

    Rounding Games:

    ★ Roll and Round (round numbers to the 10s, 100s, 1,000s, and 10,000s)

    ★ Rapid Rounder (round numbers to the nearest 100)

    ★ Rounding War (round numbers to the nearest 10, 100, or 1,000)

    ★ Round 'Em Up (round numbers to the nearest 10, 100, or 1,000)

    ★ Speed Round (round numbers to the nearest 1,000)

    ★ Rounding Sort (round numbers to the nearest 10)

    Telling Time Games:

    ★ Around the Clock (minutes associated with each position on the clock)

    ★ Telling Time Dash (telling and modeling time to the minute)

    ★ Elapsed Time Dash (determining and modeling elapsed time)

    ★ Race the the Hour (telling time to the minute and determining elapsed time)



    This collection of math games makes it easy for you to supplement & enrich your third grade math curriculum. Your students can dig deeper into the concepts they have learned during the lessons and practice exercises provided by your curriculum through hands-on math modeling, movement, verbal communication, and problem solving.

    Each game is research-based, student-centered, aligned to third grade math standards, tested in my third grade classroom, and then revised as needed to create a final product that gives your students a variety of opportunities to access engaging and challenging learning experiences. 



    Enrichment and rigor were top priority when these games were created. During the first years of my teaching career, I always felt frustrated by the lack of resources available for the unique learners in my classroom. We all have that handful of students who are able to quickly and accurately solve the problems provided by our district-adopted curriculum, and many “enrichment” resources we have on hand are simply extra sets of problems or busy work. Our learners deserve more, and are certainly capable of more.

    This inspired me to begin designing resources that would meaningfully allow these advanced learners to deepen their understanding through highly-engaging learning opportunities. Each of the games in this collection includes suggestions for a challenge version of the game, making it easy to differentiate and meet their needs.



    These game cards are designed to promote student independence and self-directed learning. The format of each game card includes a consistent easy-to-read layout that gives students every detail they need to play successfully. Each game card includes:

    ★ Number of players

    ★ Objective (a standards-based goal for each game, along with ideas for making the game more challenging) 

    ★ Materials list (everything your students need to gather before playing)

    ★ Set-up instructions (how to arrange the playing space and how to determine who gets the first turn)

    ★ How to play (student-friendly instructions for playing and winning)



    Each game is designed to make your life as a teacher easy. Most games use common math manipulatives, while others have quick print-and-laminate game pieces that you can reuse year after year. For a closer look at the supplies needed for each game, scroll through the preview pages above.



    ★ Designed to boost engagement, and make math fun through friendly competition.

    ★ Each game uses simple manipulatives which are listed in the preview.

    ★ Many games include movement, and are perfect for your active learners.

    ★ Both full-color and black-line masters are provided for your printing preferences.



    ♥ “One of my favorite purchases from TpT EVER. My students absolutely love these engaging math games. Laura has put so much work into making this bundle and it really shows! So thankful for resources like this that make my life so much easier AND fun for students!” - Adelyn F.

    ♥ "I wish I had just purchased the bundle from the get go. After purchasing two separate sets of these, I knew it was worth it to get it all.“ - Jennifer P.

    ♥ "Laura never disappoints…all her products are incredible! These games are easy to print/assemble and the kids love them! " - Haley S.


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    Total Pages
    455 pages
    Answer Key
    Teaching Duration
    1 Year
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    to see state-specific standards (only available in the US).
    Look for and express regularity in repeated reasoning. Mathematically proficient students notice if calculations are repeated, and look both for general methods and for shortcuts. Upper elementary students might notice when dividing 25 by 11 that they are repeating the same calculations over and over again, and conclude they have a repeating decimal. By paying attention to the calculation of slope as they repeatedly check whether points are on the line through (1, 2) with slope 3, middle school students might abstract the equation (𝑦 – 2)/(𝑥 – 1) = 3. Noticing the regularity in the way terms cancel when expanding (𝑥 – 1)(𝑥 + 1), (𝑥 – 1)(𝑥² + 𝑥 + 1), and (𝑥 – 1)(𝑥³ + 𝑥² + 𝑥 + 1) might lead them to the general formula for the sum of a geometric series. As they work to solve a problem, mathematically proficient students maintain oversight of the process, while attending to the details. They continually evaluate the reasonableness of their intermediate results.
    Look for and make use of structure. Mathematically proficient students look closely to discern a pattern or structure. Young students, for example, might notice that three and seven more is the same amount as seven and three more, or they may sort a collection of shapes according to how many sides the shapes have. Later, students will see 7 × 8 equals the well remembered 7 × 5 + 7 × 3, in preparation for learning about the distributive property. In the expression 𝑥² + 9𝑥 + 14, older students can see the 14 as 2 × 7 and the 9 as 2 + 7. They recognize the significance of an existing line in a geometric figure and can use the strategy of drawing an auxiliary line for solving problems. They also can step back for an overview and shift perspective. They can see complicated things, such as some algebraic expressions, as single objects or as being composed of several objects. For example, they can see 5 – 3(𝑥 – 𝑦)² as 5 minus a positive number times a square and use that to realize that its value cannot be more than 5 for any real numbers 𝑥 and 𝑦.
    Attend to precision. Mathematically proficient students try to communicate precisely to others. They try to use clear definitions in discussion with others and in their own reasoning. They state the meaning of the symbols they choose, including using the equal sign consistently and appropriately. They are careful about specifying units of measure, and labeling axes to clarify the correspondence with quantities in a problem. They calculate accurately and efficiently, express numerical answers with a degree of precision appropriate for the problem context. In the elementary grades, students give carefully formulated explanations to each other. By the time they reach high school they have learned to examine claims and make explicit use of definitions.
    Reason abstractly and quantitatively. Mathematically proficient students make sense of quantities and their relationships in problem situations. They bring two complementary abilities to bear on problems involving quantitative relationships: the ability to decontextualize-to abstract a given situation and represent it symbolically and manipulate the representing symbols as if they have a life of their own, without necessarily attending to their referents-and the ability to contextualize, to pause as needed during the manipulation process in order to probe into the referents for the symbols involved. Quantitative reasoning entails habits of creating a coherent representation of the problem at hand; considering the units involved; attending to the meaning of quantities, not just how to compute them; and knowing and flexibly using different properties of operations and objects.
    Recognize area as additive. Find areas of rectilinear figures by decomposing them into non-overlapping rectangles and adding the areas of the non-overlapping parts, applying this technique to solve real world problems.


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