# 3rd Grade Magic of Math Unit 3: Multiplication

Amy Lemons
83.8k Followers
3rd
Subjects
Standards
Resource Type
Formats Included
• Zip
Pages
300 pages
Amy Lemons
83.8k Followers

#### Also included in

1. This BUNDLE contains all of our 3rd grade Magic of Math units (38 weeks of 3rd grade math instruction with EVERYTHING you need from minilessons, activities, interactive notebooking, games, word problems, and assessments!). To see a good description on each unit included, make sure you check out th
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### Description

The Magic Of Math Unit 3 for THIRD GRADE focuses on:

Week 1: Intro to Multiplication: Repeated Addition, Making Models, Making Arrays, Skip Counting

Week 2: Multiplication Facts (Multiplying by 0 and 1, Multiplying by 2 and 4, Multiplying by 5 and 10, Fact Fluency, Nines Trick)

Week 3: Properties of Multiplication (Commutative Property, Associative Property, Distributive Property)

Week 4: Multiplication Word Problems: One Step and Multi-Step

Here is what is included in this month long unit for 3rd grade:

-Daily Lesson Plans for 20 days

-Aligned with the 3rd Grade Common Core and TEKS

-20 Word Problems for each day that complement the skills

-Interactive Notebook Printables

-Games, Activities, and Crafts to enhance learning

-Minilessons with ideas on how to teach the skills as well as materials needed

-Vocabulary Cards

-I Can Statements

-Assessments

-Anchor Chart and Pocket Chart Materials

Want a Closer Look? Here are some (not all!) activities included:

- Equal Groups Chart

- Equal Groups with Food activity

- Match and Multiply

- Spin to Make Equal Groups

- Making Arrays Chart

- Describe the Array: Finding Arrays in Real-World Pictures

- Describe and Sort Arrays

- Skip Counting to Multiply

- Skip Counting Multiples Pennant Posters

- Spin and Steal Game

- Skip Counting Strips

- I Have Who Has Arrays

- Making Arrays Stations: Students complete array tasks

- Multiplication Assessment

- Clown Tic Tac Toe: Multiplying by 0 and 1 game

- Pin the Dot on the Clown: Students read word problems and solve multiplying by 0 and 1 facts

- Spin and Multiply by 0 and 1

- Multiplication Tables

- Multiplying by 2 and 4

- Performing for Peanuts: Multiplying by 2 and 4 game

- Feed the Elephants: Multiplying by 2 and 4 Activity

- The Bean Bag Toss: Multiplying by 5 and 10 Game

- Cotton Candy Cover Up: Multiplying by 5 and 10 Activity

- Balloon Pop

- The Duck Pond: Multiplication Facts Game

- Fish in a Bag: Making Equal Groups Game

- Hands Up! Nines Trick: Multiplying by 9 activity

- Ring Toss: Fact Fluency Game

- Knockin' Down: Fact Fluency Bowling Game

- Multiplication Facts Quiz

- Commutative Dominoes and Array Building

- Commutative Property Number War

- Commutative Property Practice

- Human Associative Property

- Associative Property Construction

- Associative Property Practice

- Distributive Chop

- Distributive Property Practice

- Five Corners: Reviewing all properties

- Snatch: Property Review

- Property Sort

- Properties of Multiplication Quiz

- PSA Word Problem Solving Strategy

- PSA Word Problem Solving Folders

- Key Word Posters

- Key Word Bookmarks

- One Step and Multi Step Word Problems for the class to solve

- One Step and Multi Step Word Problems for students to solve

- Danger Zone: Eliminating Useless information

- Word Problem Scoot

- Cumulative Assessment

What is the Magic of Math?

The Magic of Math is a series of math lesson plans and activities that can be used as your math curriculum or as a supplement to the program that you are already using. We provide the daily lesson plans, word problem, mini-lesson, activity, and interactive notebook entries for four weeks at a time. If you don't have time for it all, that's okay too! You can just pick and choose the pieces that you want to incorporate into your math block!

Are these activities repeats from other units you have?

Absolutely NOT! We create all new activities for each Magic of Math unit. They are all unique to this purchase and are not copy/pasted from things we have previously made.

What is the difference between Magic of Math and other units you have?

Magic of Math is organized as daily lesson plans with everything you need rather than just activities.

WHAT IT IS NOT:

It is NOT a collection of worksheets. You will not find any worksheets in this series. Instead we use games, hands-on activities, engaging mini-lessons, and interactive notebooks to build our curriculum. We do try to keep in mind the amount of prep that is involved with the lessons, but some things will need to be printed, cut, and put together to use in your classroom.

Want to know more about Magic of Math?  You can find a blog post about it HERE!

Check out all 3rd Grade Math Units Below:

3rd Grade Magic of Math: THE BUNDLE HERE

Unit One: Place Value HERE

Unit Two: Addition and Subtraction HERE

Unit Three: Multiplication HERE

Unit Four: Division HERE

Unit Five: Fractions HERE

Unit Six: Geometry, Perimeter, and Area HERE

Unit Seven: Time, Capacity, and Mass/Weight HERE

Unit Eight: Data Analysis HERE

Unit Nine: Multiplication and Division HERE

Unit Ten: Money and Personal Financial Literacy HERE

Total Pages
300 pages
Not Included
Teaching Duration
1 month
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### Standards

to see state-specific standards (only available in the US).
Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 × 7.
Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. For example, observe that 4 times a number is always even, and explain why 4 times a number can be decomposed into two equal addends.
Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.