3.NBT.A.1, 3.NBT.A.2, 3.NBT.A.3
Included in this bundle are 7 complete games/activities which are listed separately in my store, but listed here as a bundle for a discounted price. Included here are (6) "Move It Prove It" games and (1) "I Have Who Has?" game to completely cover the skills in the Numbers in Base Ten Domain for 3rd grade math.
"Move It Prove It" is a great way to get your students up and 'moving' while 'proving' knowledge of a skill. This game should take no more than 5-10 minutes and it will get the students a much needed movement break. The rules are simple. Remaining absolutely silent (they can only communicate by motioning and looking at each others' cards) they must find their partners and stand together. When signaled by the group, the teacher checks to make sure they group is correct. Upon approval, the students return to their seats, or if you wish to play again, instruct students to trade cards with another student and play again.
*Move It Prove It games can also be played as a regular matching game in a center where all cards are face down and two-four players take turns turning over 2 cards at a time until they find a match.
3.NBT.1 Rounding to 10 and 100: In this file you will receive a zip file containing 2 complete "Move It Prove It" games. Each game includes an 8 page pdf document containing 4 cards per page. There are 30 game cards, a title card for easy filing, and a directions card in each game. One game practices rounding to the nearest 10 (yellow), and the other game practices rounding to the nearest 100 (gray). Also included is an answer page for quick checking, or students can use it to check their answers themselves.
In one game, students are practicing rounding to the nearest 10, and they must form a group of 3 all rounding to the same 10. For example, 76, 79, and 84 would all form a group because they all round to 80. In the second game, students are practicing rounding to the nearest 100. For this version, 268, 312, and 349 form a group because they all round to 300.
3.NBT.2 Move It Prove It-Version 1 (Addition within 1000)- In this version students each receive a card with an addition problem. Students must find their partner whose card has the same sum. For example, 618+273 will partner with 441+450 because the sum of both problems is 891. (Green Cards)
3.NBT.2 Move It Prove It-Version 2 (Subtraction within 1000)-In this version students each receive a card with a subtraction problem. Students must find their partner whose card has the same difference. For example, 519-426 will partner with 480-387 because the difference of both problems is 93. (red cards)
3.NBT.2 Move It Prove It-Version 3 (value of a digit)- In this version students each receive a card with either a number with one digit in orange or a card with a value. Students will pair up by matching the number cards to the value cards. For example, 7,942 (with the nine colored orange) will match up to the 900 value card. Students with value cards will be searching for a number to match their value, and students with number cards will be searching for the value of their colored digit. (orange cards)
3.NBT.2 Move It Prove It-Version 4 (expanded form)- In this version students each receive a card with either a number or a card with the expanded form. Students will pair up by matching the number cards to the expanded form cards. For example, 8,706 will match up to the card with 8,000+700+6. Students with number cards will be searching for their expanded form, and students with the expanded form will be searching for their number. Cards are purposely made so that many numbers are similar, meaning there is a 2,093 and a 2,930 so that students will really need to evaluate that they are finding the correct partner. (blue cards)
3.NBT.3 I Have who Has? (Multiplying by multiples of 10)- This is a version of the popular "I have, Who Has?" game where the teacher starts the game asking a question with the "Start Here" card. Students answer and then ask the next question printed on their card. This deck contains 30 cards for practicing multiplying one digit numbers by multiples of ten. Students can hold and play more than one card. My class has always enjoyed timing how long it takes to get through a deck and then they try to beat their previous time.
If you are only interested in one standard, these are listed separately in my store.