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52 - A FUN Two Player Order of Operations Math Card Game

52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
52 - A FUN Two Player Order of Operations Math Card Game
Product Description
52 is a fun, two-player card game where students pair up and compete to see who can earn the highest score. I ALWAYS have prizes for the winner :)

How to Play:

You will need a pencil and score sheet for each student. You will also need one deck of cards (no jokers) for every two players. I an providing you with two score sheets (to add variety to the game). I'm also providing a blank score sheet which you (or students) can use to create your own problems.

When playing, both players should use the same score sheet.

There are ten rounds to the game. Each round has an order of operations problem (Ex. 2A + 3B - CD). A, B, C, and D represent "Card A," "Card B," "Card C," and "Card D." If the problem has "A & B," then the players will draw two cards. If you have "A, B, and C," then you would draw three cards. "A, B, C, & D" indicates that you would draw four cards.

After drawing cards, players choose which card to use for A, B, and so on. Each player, then, works the problem (in the space provided) and records both their score and their teammate's score. Players keep a running total by adding their current round's score to their previous score.

Number cards retain their value, face cards are worth 12 points, and Aces are worth 15 points.

The winner is the person with the highest score at the end of the game.

Game Variations:

Lowest Score - Players compete to see who can end with the lowest score.

Strategic Version - Players begin with three cards in their hand. As they play, students can choose whether to use the cards they drew (ex. "Card A & B") or "trade" a card (or cards) with one of the cards in their hand. This adds a level of strategy as student's soon discover they want to save high value cards for problems that include squares and low value cards for subtraction.

Integers - If you would like to include an integer review, then you can assign "black" cards as positives and "red" cards as negatives.

Background to 52:

When I set out to design this game, I wanted to accomplish a few goals:

1. I wanted to develop a game that would serve as a FUN way for students to review integer operations and the order of operations.

2. I wanted the game to use a standard deck of playing cards. I also cover probability and find that some of my students are not familiar with the make-up of a deck of cards. This is essential for our probability unit. So 52 gives all of my students exposure to using a deck of cards. After the game, I take a couple of minutes to discuss the fact that there are "52" cards in a deck, four suits, 13 cards in each suit, and four of each cards (2s, 4s, Kings, and so on).

3. As an added bonus, I wanted the game to also verify that my classroom decks are complete sets. So, I designed this game to use EXACTLY 52 cards. As the student's play, they count (without even realizing it) the number of cards in each of my classroom decks. :)

I am interested in tips on how to improve this game and welcome any feedback that you are willing to offer.
Total Pages
3 pages
Answer Key
N/A
Teaching Duration
45 minutes
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$3.00
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$3.00
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