A collection of themed Fraction and Place Value centers best suited for 5th grade students. Over 90 pages of content and a combined 12 math centers for your students!
Fractions in Space
Fractions in Space is a set of math centers focusing on the skills needed to be able to successfully add and subtract fractions with unlike denominators.
The pack includes 6 centers and a set of fractions vocabulary posters.
Fraction Center #1: Space Race is an activity where students move a space ship along a number line in order to add two fractions with like denominators. A variety of game boards and task cards allow students to work with fraction numbers with different denominators. This is a foundational game which focuses on the 3rd grade standard of recognizing and manipulating fractions on a number line.
Fraction Center #2: The Equivalent Fraction Sort asks students to sort fractions that are equivalent to ½ and ¼. Students record their sort for accountability.
Fraction Center #3: In the game Fraction Transformations students use their knowledge of skip counting to find the total number of unit fractions in a mixed number in order to create equivalent fractions.
Fraction Center #4: The Finding Common Denominators activity again asks students to use their understanding of skip counting to find the least common multiple between two denominators. The activity also asks students to use the least common multiple to create two new fractions with common denominators. This is the foundation for adding and subtracting fraction numbers with unlike denominators.
Fraction Center #5: Mix It Up is a game where students examine an improper fraction and complete a diagram which represents that amount. Students then use their visual representation to name the mixed number they have created.
Fraction Center #6: Subtraction Task cards have a simple subtraction problem featuring fractions with different denominators and an accompanying recording sheet.
This pack also includes Fraction Posters for a variety of vocabulary terms which are important to understand when completing these stations.
Place Value Rodeo
This pack addresses 5th grade Common Core Standards 5.NBT.1, 5.NBT.2, and 5.NBT.3 through a variety of fun cowboy themed activities. These activities are designed to be used as reinforcement activities after students have received initial instruction on these skills. All clip art is courtesy of Mycutegraphics.com
Activity #1 titled “Place Value Match” asks students to match standard form, word form and expanded forms of a given number. 4 versions of the activity are included each with varying difficulty. Decimal numbers in this activity are expanded as decimal numbers rather than fractions. A recording sheet is included so that students can be held accountable for their work.
Activity #2 titled “Roll, Write, Expand” requires the use of 6 die. Students would roll the die to create a six digit number that goes from the hundreds place to the thousandths place. 4 work mats have been included. These can be laminated so students can work directly on the mat. A recording sheet is also included and could be used as a print and go.
Activity #3 is titled “I Have/Who Has Place Value Edition”. This challenging activity asks students to manipulate place value and recognize numbers described in terms of place value. For example, 120 is the same as 12 tens. This activity can be used in a group setting or one student or team of students can line the cards up from end to end in a long *self correcting* chain.
Activity #4 is titled “Place Value Shove”. This activity reinforces the movement of numbers on the place value system when multiplying or dividing by 10. Students work with one task card at a time laying digits out on the place value mat. As students multiply or divide they “shove” the digits to the left or right. A recording sheet has been included in this activity.
Activity #5 is titled “Excellent Exponents”. This is a quick activity in which students would lay out the number of tens being multiplied together when raising ten to a given power. Students then count the zeros in the 10s they laid out and record the product with the same number of zeros on the recording sheet.
Activity #6 is titled “Exponent Multiplication”. This activity is appropriate after students have become proficient with the “Excellent Exponents” activity. To set the game up the teacher would cut the cactus into 3 pieces. The students’ job is to find the three matching pieces that create a cactus. A recording sheet is included for student accountability.