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7th Grade Math Probability and Statistics {Bundle} in a PowerPoint Presentation

This is a bundle include the seven PowerPoint lessons below and two Quiz Show games, Jeopardy Style, for review.

Outcomes and Events 7.SP.5

Probability 7.SP.5, 7.SP.7a

Experimental and Theoretical Probability 7.SP.5, 7.SP.6, 7.SP.7a, 7.SP.7b

Compound Events 7.SP.8a, 7.SP.8b

Probability of Independent and Dependent Events 7.SP.8a, 7.SP.8b, 7.SP.8c

Quiz Show Game Probability and Statistics 7.SP.5, 7.SP.6, 7.SP.7a, 7.SP.7b, 7.SP.8a, 7.SP.8b, 7.SP.8c

Samples and Populations 7.SP.1, 7.SP.2

Comparing Populations with (MAD) 7.SP.3, 7.SP.4

Quiz Show Game Probability and Statistics (Samples and Populations) 7.SP.1, 7.SP.2, 7.SP.3, 7.SP.4, 7.SP.6

Students often get lost in multi-step math problems. This PowerPoint lesson is unique because it uses a flow-through technique, guided animation, that helps to eliminate confusion and guides the student through the problem. The lesson highlights each step of the problem as the teacher is discussing it, and then animates it to the next step within the lesson. Every step of every problem is shown, even the minor or seemingly insignificant steps. A helpful color-coding technique engages the students and guides them through the problem (Green is for the answer, red for wrong or canceled numbers, & blue, purple & sometimes orange for focusing the next step or separating things.) Twice as many examples are provided, compared to a standard textbook. All lessons have a real-world example to aid the students in visualizing a practical application of the concept.

This Review lesson applies to the Common Core Standard:

Statistics & Probability 7.SP

Use random sampling to draw inferences about a population.

1. Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences.

2. Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. For example, estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be.

Draw informal comparative inferences about two populations.

3. Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. For example, the mean height of players on the basketball team is 10 cm greater than the mean height of players on the soccer team, about twice the variability (mean absolute deviation) on either team; on a dot plot, the separation between the two distributions of heights is noticeable.

4. Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. For example, decide whether the words in a chapter of a seventh-grade science book are generally longer than the words in a chapter of a fourth-grade science book.

Investigate chance processes and develop, use, and evaluate probability models.

5. Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.

6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.

7.Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.

a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.

b. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?

8. Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

a. Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.

b. Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., "rolling double sixes"), identify the outcomes in the sample space which compose the event.

c. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?

Please note that these PowerPoints are** not ** editable.

If you need an alternative version because your country uses different measurements, units, slight wording adjustment for language differences, or a slide reordering just ask.

** Are you looking for the 7th Grade Curriculum Bundle? ** Click here!

**This resource is for one teacher only. ** You may not upload this resource to the internet in any form. Additional teachers must purchase their own license. If you are a coach, principal or district interested in purchasing several licenses, please contact me for a district-wide quote at prestonpowerpoints@gmail.com. This product may not be uploaded to the internet in any form, including classroom/personal websites or network drives.

This is a bundle include the seven PowerPoint lessons below and two Quiz Show games, Jeopardy Style, for review.

Outcomes and Events 7.SP.5

Probability 7.SP.5, 7.SP.7a

Experimental and Theoretical Probability 7.SP.5, 7.SP.6, 7.SP.7a, 7.SP.7b

Compound Events 7.SP.8a, 7.SP.8b

Probability of Independent and Dependent Events 7.SP.8a, 7.SP.8b, 7.SP.8c

Quiz Show Game Probability and Statistics 7.SP.5, 7.SP.6, 7.SP.7a, 7.SP.7b, 7.SP.8a, 7.SP.8b, 7.SP.8c

Samples and Populations 7.SP.1, 7.SP.2

Comparing Populations with (MAD) 7.SP.3, 7.SP.4

Quiz Show Game Probability and Statistics (Samples and Populations) 7.SP.1, 7.SP.2, 7.SP.3, 7.SP.4, 7.SP.6

Students often get lost in multi-step math problems. This PowerPoint lesson is unique because it uses a flow-through technique, guided animation, that helps to eliminate confusion and guides the student through the problem. The lesson highlights each step of the problem as the teacher is discussing it, and then animates it to the next step within the lesson. Every step of every problem is shown, even the minor or seemingly insignificant steps. A helpful color-coding technique engages the students and guides them through the problem (Green is for the answer, red for wrong or canceled numbers, & blue, purple & sometimes orange for focusing the next step or separating things.) Twice as many examples are provided, compared to a standard textbook. All lessons have a real-world example to aid the students in visualizing a practical application of the concept.

This Review lesson applies to the Common Core Standard:

Statistics & Probability 7.SP

Use random sampling to draw inferences about a population.

1. Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences.

2. Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. For example, estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be.

Draw informal comparative inferences about two populations.

3. Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. For example, the mean height of players on the basketball team is 10 cm greater than the mean height of players on the soccer team, about twice the variability (mean absolute deviation) on either team; on a dot plot, the separation between the two distributions of heights is noticeable.

4. Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. For example, decide whether the words in a chapter of a seventh-grade science book are generally longer than the words in a chapter of a fourth-grade science book.

Investigate chance processes and develop, use, and evaluate probability models.

5. Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.

6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.

7.Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.

a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.

b. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?

8. Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

a. Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.

b. Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., "rolling double sixes"), identify the outcomes in the sample space which compose the event.

c. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?

Please note that these PowerPoints are

If you need an alternative version because your country uses different measurements, units, slight wording adjustment for language differences, or a slide reordering just ask.

Total Pages

*379

Answer Key

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$24.00

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