Grant (an advark), and Antoine (an armadillo) trade some of their treasures for a build-it-yourself time machine. Samantha, their well-read anteater friend, tries to help. What did they do with the hoozie-doozies, the doodads, and the thingamabobs? Who got bamboozled? Do you think they will get it to work? Will they get it to whisk them back in time? Will they find themselves in a strange new place?
If YOU could get into a magic time machine, where would you choose to go? Around the world? Mars? Mexico? Africa?
If your time machine could take you back or forward in time, what would you like to see? Your wedding? Your great-great-great-great grand parents? Abraham Lincoln when he was a kid? Dinosaurs?
The Kids Wings Activities by Suzy Red include:
Group Discussion Cards
Readers' Theater Script
Make It Work
Fun Activity Page
Checking for Understanding (multiple choice)
Creative Kids Logic Puzzle
Design a Box, Let your Imagination Go
What Happened Next?
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