AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset

AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
AFTER THE FALL book study: School Counseling Lesson on Courage & Growth Mindset
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42 MB|54 pages
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The After The Fall Game Show is an interactive, quiz-show style classroom guidance lesson about getting back after you fall down, finding courage and developing a growth mindset. Based on Dan Santat's book, "After The Fall" this school counseling lesson involves role playing, art, imagination, team work, and empathy.

Ways to Use The After The Fall Game Show

This FUN, interactive guidance lesson & game can be used as a stand-alone classroom guidance lesson book study based on Dan Santat's After The Fall, as an introduction to ways to ways to deal with fears and challenges or as a review and/or supplement to your growth mindset school counseling curriculum.

Great for your small groups and bibliotherapy, too!

What's unique about this school counseling, community building lesson based on Dan Santat's After The Fall?

The Game Show format is hands-on and experiential, with many of the challenges inviting students to role play.

This guidance lesson classroom game encourages reflective thinking, and is designed for students to show off and build on their smarts in different ways.

Plus, the questions and challenges are 100% customizable so if you like, you can edit them to better fit your specific needs.

It's low-prep, perfect for all you busy counselors and teachers!

Lesson Plan is also included!

The Game Show Categories Include:

ACT IT OUT: teams act out / role play the challenge prompt.

TRUE or FALSE: teams decide whether the statement is true or false.

SKETCH IT: teams quickly draw their answers.

IMAGINE IF: teams answer "Imagine If" questions, using their imagination & problem solving skills.

RISK: teams take a "risk" because the type of question and/or challenge is not revealed until chosen.

What's needed to play The After The Fall Game Show?

✔ It is best used with a Promethean White Board or projector that that can be hooked up to your computer; it's formatted as a power point presentation.

✔ PowerPoint Software (unless you want to go screen free......)

✔ Want to go screen-free? No problem! This After The Fall Game Show also comes with printable task cards with the same prompts as the Game Show challenges.

***Please note: Dan Santat's book, "After The Fall," is not included in this resource.

Provides lots of flexibility....

Given that the GAME SHOW takes 40-60 minutes to play, and sometimes we just don't have that much time....or that the GAME SHOW works best projected on a large screen, and sometimes the technology breaks down....or that there are days when we walk into the classroom and just know that a whole classroom game is not going to fly that day....and sometimes students need more quiet, reflective activities......I have included more than 6 additional formats to teach The After The Fall Game Show that do not require the use of the power point presentation. (Note: the additional activities do involve some printing prep-work.)

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If you like the Game Show Format and like even more saving $$ money $$ (as in 50% or more), check out:

Elementary School Counseling Classroom Guidance Lesson BUNDLE...of GAME SHOWS!

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Total Pages
54 pages
Answer Key
N/A
Teaching Duration
N/A
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$3.00
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