ANZAC Day – 'Battleshots' Game

ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
ANZAC Day – 'Battleshots' Game
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2 MB|11 pages
Product Description
A super-fun game that your students will love! Particularly suitable for New Zealand and Australian classrooms that are looking for learning activities based around Anzac Day.

You’re in a trench above Anzac Cove. You receive a coded message from your Commander. Decipher the code and then prepare for battle against a classmate …

The game is based on the popular game of ‘Battleships’ but this game has an Anzac theme. Players give co-ordinates to destroy enemy targets in the area across from ‘No Man’s Land’.

Vocabulary used in this game will prompt further research to develop a deeper understanding of the time soldiers spent in Gallipoli (eg, bivvy, jam tin bomb, stores, field gun, trench, etc).

This resource contains 3 different levels of the code breaking task and the game templates. It will suit a range of abilities, allowing you to differentiate your student’s learning. I believe it suits students from approximately Year 4 upwards (age 8/9 yrs+).

♦ Pre-game codebreaking task – decipher the message that is written in Morse Code (3 different levels). Optional task (it doesn't affect the game).
♦ Game instructions
♦ Game templates (3 different levels)
♦ Post-game activity – write a Morse code message back to your Commander informing him of the outcome of the battle.

Math Learning Objective:
Geometry (position and orientation): Communicate and interpret location using grid references.

The images show the Level 2 code breaking task, and the Level 1 and 2 Battleshots game templates.


© Suzanne Welch Teaching Resources

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Total Pages
11 pages
Answer Key
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