Add It or Drop It: A game to reinforce dropping a final e and doubling a final consonant when adding a vowel suffix
Includes the file to print one deck of 36 pairs of words (base words and the same word with a vowel suffix added), 2 wild cards, and 4 sort category cards for speed sorts ~ 78 cards for each deck. There are 18 words in which the final consonant will double when the vowel suffix is added and 18 in which the final e will be dropped. There are also 4 different colored reverse side card templates, so you can make 4 different colored decks that can easily be pulled apart and sorted appropriately if they get mixed up.
Games are a great way to get students thinking about and manipulating words. This game is great for literacy class as well as for use with Orton-Gillingham multisensory reading instruction. Use it with grades 3 and up to help students solidify the following:
1-1-1 CONCEPT ~ Double the final consonant when adding a suffix beginning with a vowel if the base word has: 1 syllable, 1 vowel, AND only 1 consonant right after that vowel
FINAL E DROP: When a word ends in silent e, drop the e when adding a suffix beginning with a vowel
WORD PAIRS: drive/driving; flip/flipper; skate/skating; plop/plopping; strike/striking; trap/trapped; trim/trimmer; flake/flaky; slip/slipped; trace/tracing; shop/shopper; bike/biking; stripe/striped; stop/stopped; bridge/bridging; snap/snapping; slam/slammed; solve/solved; grin/grinning; bake/baker; clap/clapped; judge/judged; trade/trader; drip/drippy; challenge/challenger; mop/mopping; drum/drummer; late/later; time/timing; grab/grabby; slime/slimy; swim/swimming; lose/loser; win/winner; flat/flatten; change/changed
SUGGESTED GAME PLAY TO SOLIDIFY THE TEACHING POINTS: The goal of the game is to get 4 pairs total: 2 pairs of words that double the final consonant when the vowel suffix is added and 2 pairs of words that drop the final e before adding the vowel suffix.
Each student receives 8 cards.
The rest are placed upside down in a pile in the center of the table.
Played a bit similar to Go Fish, one player begins by asking another player for the match to a word in their hand to complete a baseword & baseword with the vowel suffix added pair. (The vowel suffix that will be added is noted at the bottom of each base word card, so students know what word to ask for. See card samples.)
If the student asked has the card asked for, s/he gives it to the player, and that player gets to go again. If s/he does not have it, the player chooses from the center pile, and the play continues. Students hold their pairs, so no one knows who’s close to winning and ending the game.
A wild card may also be used to make a pair. Students must have 2 pairs of each (consonant doubles & e drops) to win. Once a winner has all 4 pairs, s/he places them on the table face up and wins the game.
Encourage students to discuss why consonants are doubled or the final is dropped as they play.
ALTERNATIVE GAME PLAY IDEAS:
Regular go fish—students ask each other and pull for matching base word/suffix pairs until no cards remain. The winner has the most pairs
Speed Sorts—time or race each other. Divide the deck into base words and basewords with the suffix added. Students sort base words into 2 piles — those that will double the final consonant & those that will drop the final e. Similarly, they sort words with the added suffix into 2 piles — those that doubled the final consonant & those that dropped the final e.
Have fun, & please share any feedback (what's worked well, other game ideas, concerns, etc.) on your purchase. If you come across any mistakes, please let me know, so I can correct and share the correction: LaLitLady@gmail.com