This partner game requires 2 dice, preferably in different colors. You could also use online dice or spinners if you have access to technology for students.
Students roll 2 dice, one positive and one negative. Based on the sum of the integers, they draw part of a snowman based on the table provided. The first player to complete a snowman wins.
Also included is a version where students can draw a robot. For this game, use 3 dice: 2 negatives and 1 positive. Students must select only pick 2 dice for each roll.