# Addition & Subtraction Within 1,000 KABOOM Game Adding & Subtracting Within 1000

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Word Document File

(54 KB|16 pages)
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Standards
• Product Description
• StandardsNEW
Your purchase comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain problems.

CARDS A-L are all 2-digit numbers being added/subtracted to/from 2-digit numbers, CARDS A-F are addition, CARDS G-L are subtraction. CARDS N-Y involve at least one 3-digit number, CARDS N-S are addition, CARDS T-Y are subtraction. You can use this information to target the type of problems or the difficulty of the problems scholars practice, also good for differentiating small groups.

There is a version of this game involving ONLY addition within 1,000 here:

There is also a version of this game involving ONLY subtraction within 1,000 here:
https://www.teacherspayteachers.com/Product/Subtraction-Within-1000-KABOOM-Game-Subtracting-Within-1000-3872940

KABOOM: How to Play!

1. You need: a deck of cards, a pencil, and a work space sheet
2. Cut out all cards, shuffle, and place face down
3. Play ro-sham-bo (rock-paper-scissors) to decide who goes first
4. First player turns over the top card from the deck, ALL scholars do the work in the appropriate box (If you flipped a C card, do the work in the C box)
5. If all players agree with the card-flippers' answer, the card-flipper gets to KEEP the card, if the card-flipper got the problem wrong it gets returned to the bottom of the deck
6. Special Cards:
SKIP A TURN: the player that turns this card over loses their turn, and places this card off to the side in a discard pile (do NOT return to deck)
GIMME!: the player that turns this card over gets to take a completed card from another player to add to their cards, the GIMME! card is placed off to the side in a discard pile (do NOT return to deck)
KABOOM!: the player that turns this card over must return ALL of their completed cards to the deck, the KABOOM! card is then placed off to the side in a discard pile (do NOT return to deck)
7. The game is over when all problem cards have been taken by players, and all special cards have been used once and discarded, the player with the most cards at the end of the game wins!!!
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
Add up to four two-digit numbers using strategies based on place value and properties of operations.
Total Pages
16 pages
Included
Teaching Duration
N/A
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