Students of English often lack motivation and find it difficult to learn through role playing situations and hypothetical imaginations. This lesson plan addresses those issues by providing students with a learning model that lets them actively take part in the creation of a fictional character, while intrinsically motivating them to acquire new language. Giving student's ownership over their newly made characters dramatically increases students desire to learn. This ownership is transferred by giving the students creative control over their characters looks, actions and desires. Once the students have an emotional connection, their characters are put into a game setting with an element of chance involved, students become even more motivated to compete and acquire language in order to increase their chances of winning. A carrot and stick effect is created by rewarding second language acquisition with points that further increase the characters' chances of success. During the final stages of the lesson, students can begin learning about their characters' inner motivations by employing the use of basic literary theories. And by the end of the lesson students will be hooked on the game system, emotionally attached to their characters and able to role play and examine hypotheticals in any number of ways.