This is a fun, exciting way to get your students to role-play in groups as explorers crossing the Atlantic Ocean during the Age of Exploration. Students must work together to make the right decisions along the voyage to avoid losing too many supplies or crew morale. This activity is always a class favorite each year!
- Age of Exploration Simulation PowerPoint
- Age of Exploration Student Game Card
- Spinners to Print for Random Events within Simulation
- RAFT Writing Activity for Assessment Following the Voyage