Set up in the traditional manner of 'Bingo'. No free space, fill up with amendments and win!
Print off all pages. Make as many copies of the cards that you need for your class. Make one copy of the small print checklist for yourself to keep track of amendments played. Cut the large print amendment into pieces to pull from a container. Student can use makers (coins, buttons and etc) on called amendments. The first to blackout or coverall wins.