In a Breakout room, people are locked in a room, and need to solve a set of riddles/clues in order to discover the key to leave the room. Since we can't lock students into classrooms in America, we Break IN instead. Solve a set of historical riddles in order to break in to a locked box in the room. These riddles are vocabulary intensive, and will expose students to the basic information surrounding 15 of the most significant actions leading up to the American Revolution. The riddles encourage students to think in an abstract manner about the things they have learned in class, which also lead to deeper understanding and better connections. Then, the students search primary source documents and answer comprehension questions in a DBQ style, with political cartoons, propaganda prints, and primary source writings. It doesn't get any better than this. This assignment is differentiated learning at its finest and plays on student's natural competitive natures.
This break-in focuses on the causes of the American Revolution. From specific acts of the British to colonial responses, this activity is the perfect review or preview of your unit that discusses the causes of the American Revolution. It deal with the Tea Act, Sons of Liberty, John Locke and Enlightenment ideas, Intolerable Acts, and many other causes of the American Revolution. This activity includes:
*Detailed directions on how to use a Break-In.
*The link to a public google form that students can use to play the game
*A graphic organizer helpful in organizing the key ideas
*An answer key
*A feedback form so you can request changes
What else is nice about a break-in you may ask? Break in's work best when students solve the problems themselves, which means that your students learn with minimal teacher intervention. It's also an engaging way to present DBQ material.
Download and Enjoy!
Please note: This activity runs through a google form, so it is important that you make sure your students will have internet access.