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American Symbols - Memory (Concentration)

American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
American Symbols - Memory (Concentration)
Product Description
American Symbols Memory (Concentration) is a practical twist on the classic “Memory” or "Concentration" game. American Symbols Memory has been designed with the intention of helping special needs students gain confidence identifying various American symbols in a fun and functional way. Optimized for small group play of 3 to 6 players. There are countless ways to reinforce American history and have fun.

Please download the PREVIEW to get an idea as to the kind of learning tool you will be able to create!

What’s Included:

48 American Symbols Memory Cards (24 Possible Matches) (Pages 3-18).

- American Flag
- Uncle Sam
- Bald Eagle
- Liberty Bell
- Statue of Liberty
- Mount Rushmore
- White House
- Washington Monument
- Lincoln Memorial
- Great Seal of the United States
- Capitol Building
- Supreme Court
- Empire State
- Rose (National Flower)
- Oak (National Tree)
- Baseball (National Pastime)
- Apple Pie (National Food)
- Dollar (National Currency)
- Pentagon
- Fort Knox
- Coffee (National Drink)
- The Star Spangled Banner (National Anthem)
- Ellis Island
- Independence Hall

Preparation:

Step 1: Print American Symbols Memory Cards (Pages 3-18).
Step 2: Cut out American Symbols Memory Cards along dotted lines.
Step 3: Fold front and back of American Symbols Memory Cards along solid line.
Step 4: Paste front and back of American Symbols Memory Cards together.
Step 5: Laminate American Symbols Memory Cards (Optional but HIGHLY recommended!).
Step 6: PLAY!

How to Play:

Place American Symbols Memory Cards face down. Mix American Symbols Memory Cards up and align them in six equal rows. The first player randomly turns over two cards. If the two cards match, the player gets to keep them. If they don't match, the player will turn them back over (face down) and the next player gets to take a turn. The object of the game is for players to make matches by remembering what was on each card and where it was. The game is over when all the cards have been matched. The player with the most matches wins.

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Special Parrot Productions thanks you for your interest. Please continue to check my store for more exciting easy print games, activities and worksheets designed with the special needs learner in mind.

Your satisfaction is VERY important to me. Please remember to leave feedback and Follow Me on Teachers Pay Teachers. Don't forget to check your TPT account (Under My TPT, My Account) you may be earning TPT credit for your feedback.

"She was not quite what you would call refined. She was not quite what you would call unrefined. She was the kind of person that keeps a parrot."
- Mark Twain
Total Pages
19 pages
Answer Key
Does not apply
Teaching Duration
45 minutes
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