Amusement Fun House - A Probability Game

Amusement Fun House - A Probability Game
Amusement Fun House - A Probability Game
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Starting in elementary schools, students are usually introduced to probability through experiments and definitions. As students mature intellectually, they are presented with probability concepts and methods of determining appropriate probabilities. However, few probability problems are assigned that require or expect students to make reasonable decisions based on probability values. Therefore, this activity can serve as a catalyst to engage students in reflective thought about probability values, how they might affect our lives, and how personal experiences dictate our reactions to them. In particular, this activity provides an enjoyable diversion from regular classroom presentations and assignments.

Use the 8.5" x 11" two-sided colored master to produce enough colored copies so that each pair of students has a copy. It is advisable to have the copies laminated for future use. Allow approximately 20 minutes for this activity, and stress to your students that the numbers on the perimeter of the poster are to be selected randomly. An additional 10 minutes should be sufficient to allow the students to complete the activity a second time if desired.

After the posters are handed out (one to each pair of students), read out loud the Background and Procedure listed below.

Background: Who does not recall both the anticipation and excitement of romping through an amusement park fun house? Relive some of those experiences as you race through a fun house and compete against others to see who can overcome challenging amusement devices in the least amount of time.

Procedure: Carefully read the information given for each challenge. Then select one of the two available options. Next, randomly select a number from the array of numbers that lie on the perimeter of the poster to determine the outcome of your choice. Then record the time elapsed for the challenge. At the end of this activity, record the cumulative elapsed time to see if you were the fastest.

If students work in pairs, one of the students can move his/her finger either clockwise or counterclockwise over the perimeter of numbers until told by the other student to stop. The number closest to the student's finger is to be used to determine his/her outcome of that particular step. Then the students interchange roles so the second student can also randomly select a number to determine the outcome of the same step.

An alternative approach would be for the students to identify a number on the perimeter of the poster. The teacher then randomly selects a number (perhaps from 1 to 12) and then informs each student to move clockwise or counterclockwise that number of spaces to arrive at a new number, which is to be used for that step in the activity.

One of the unique characteristics of this poster is that the activity can be completed over and over again with unpredictable outcomes. Therefore, the activity could be repeated several times in a class period. To enhance student motivation, an “Amusement Fun House Conqueror” certificate is available by request through my email address: mnerbovig@gmail.com
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Amusement Fun House - A Probability Game
Amusement Fun House - A Probability Game