Amusement Park Maths Practice.
Formated to print on A3.
Suggested game format: Using Monopoly money, issue each player £200 at the start of the game. The aim is to enjoy the day at the amusement park without running out of money. First player to land on a purchasable amusement (ride/stall) can choose to buy it for the value printed on the board. Thereafter anytime another player lands on it they pay the owner the ticket price as specified on the card. A monopoly house may be used to indicate ownership.
Any amusement with an * means that it cannot be purchased by a player. All "entry fees" are put on the "loose change" square. If a player lands on "loose change" during game play, they may keep the money from the square.
There is no further amount payed to a player for passing the "entrance" (start square). When you run out of money you go home. The winner is the person with the most money at the end of the game.
Lucky Dip cards should be self-explanatory. You could earn money or need to spend money; or simply move to another part of the game at no "cost".
Passing through the "toilet break" square during normal play is counted just the same as any other move. Only if sent to the loo by a "lucky dip" card do you miss the next turn.
Play it as you like and make up your own "house rules" according to the outcome you'd like teach/achieve.