This is a classroom matching game. There are 22 cards. Eleven have an analogy with a blank. Eleven have the answer. You can line students up on opposite sides of the room and give one side the analogies and one side the answers and have them match up with each other. Alternatively, you can randomly pass out all cards. Some analogies are trickier than others and they are created so that students must think of the relationship between the items, the key to solving any analogy. A great classroom game that can also be used as a center or station activity.