Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room.
Calling all teachers who love to break the mold and try some new concepts. This is the essence of what my video game writing guides are all about.
If going out on a proverbial limb, with unique content, to grasp those hard to reach student's attention causes concern, then this guide is probably not for you.
When I first started developing the video game writing activities, my inspiration was to reach those students of mine who just do not like to write. I had to come up with a creative and unique manner of getting them to put pen to paper (so to speak). Therefore, while playing the games at home, my mind would come up with cool writing activities, etc. that would go well with the action on screen.
I found early on (with my W.W.I.P. guide) Link-Imaginative Writing Bell Ringers - 50 W.W.I.P Activities
. . . that these style of writings were not only popular with my "at risk" writers, but that my apt writers thoroughly enjoyed them, as well . . . and thereby, my video game writing guides were born. With my 8th grade students (although it could go all the way through 12th grade), I first created Link-Carried Off to Rapture - Analyzing Video Game Narrative
. . . which really focuses on Narrative writing and dialogue.
Analytic Writing with Video Games simply makes use of various graphic organizers, etc., which allow students to investigate various types of writing, story elements, etc., with regards to the videos shown. I actually use these after I finish Link-Imaginative Writing Bell Ringers - 50 W.W.I.P Activities
. . . then, these finish out the year as my Bell Ringer.
While some of the games are rated M for Mature, none of the clips for those games showcase what garnered that rating. A good analogy would be how R rated movies have trailers that are approved for general audiences on television. The other games are either E for Everyone, or T for Teen (as in Dark Souls II).
When utilizing the video game visual writing activities, I follow the same process for each activity. The process includes:
-present the writing focus (i.e. sequence, description, etc.)
-hand out the appropriate graphic organizer, template, etc. (or have the students simply copy the given organizer
-show the embedded video clip (usually two times, depending on the length)
-discuss the information they were able to obtain from the clip
Included in the Guide--
4 Core Standards Met
5 How I Teach with the Guide
6 What Teachers Need to Know
7 - 9 Video Clip Thumbnail Hyperlinks
10 - 11 The Lego Movie Video Game - Cause and Effect
12 - 13 Brothers: A Tale of Two Sons - Claim It
14 - 15 The Last of Us - Foreshadowing
16 - 17 Bloodborne - Setting
18 - 19 Bloodborne - Authentic Setting
20 - 21 Infamous: Second Son - Descriptive
22 - 23 Dying Light - Analyzing Dialogue
24 - 25 Valiant Hearts - Sequence
26 - 27 Valiant Hearts - Sequence
28 - 29 Valiant Hearts - Sequence
30 - 31 Valiant Hearts - Sequence
32 - 33 Dark Souls II - Sensory Details
34 - 35 Dark Souls II - Descriptive
36 - 37 Dark Souls II - Descriptive
38 - 39 Dark Souls II - Descriptive
40 - 41 Dark Souls II - Descriptive
42 - 43 Dark Souls II - Descriptive
44 - 45 Dark Souls II - Compare/Contrast
46 - 47 Dark Souls II - Compare/Contrast
48 - 49 Dark Souls II - Problem/Solution
50 - 51 Batman Arkham Knight - Descriptive
52 - 53 Batman Arkham Knight - Compare/Contrast
54 - 55 Batman Arkham Knight - Characterization
56 - 57 Batman Arkham Knight - Sequence
58 - 59 Batman Arkham Knight - Sentence Type
60 - 61 Tearaway Unfolded - Sentence Type
62 - 63 Tearaway Unfolded - Descriptive
64 - 65 Tearaway Unfolded - Cause/Effect
66 - 67 Alien Isolation - Descriptive
68 - 69 Alien Isolation - Problem/Solution
70 - 71 Alien Isolation - Sequence
72 - 73 Alien Isolation - Sequence
74 - 75 Fallout 4 - Sensory Details
76 Assessing the Work
If you're looking for a new way in which to entice your students to write and think in a critical manner, this guide may be what you're looking for. I've used it with great success in my own classes; it may be just the innovative idea these students of the "technical age" need to actually want to write.
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