Ancient Greece: Competitions, Projects, and Games!

Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Ancient Greece: Competitions, Projects, and Games!
Grade Levels
Common Core Standards
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Product Description
The games and projects provide different avenues for students to engage at a deeper level with the history of Ancient Greece. Students investigate historical topics in greater depth and breadth while developing important skills, such as self-management, writing for an audience, taking perspective, and giving presentations – among many other Common Core aligned skills.
 
Greek God Poster and Speech Activity: This activity requires students to choose a god/goddess to be the patron of the class! Once students have chosen their god/goddess, they will compose a speech and create a poster to present to their classmates. Students will incorporate persuasive elements in the hopes their chosen god/goddess will be selected as the patron of the class. Hold an election and see who will represent the room!

Make a Monster Activity: Students will research Ancient Greek monsters and select one about which they will make a playing card. Students will modernize the monster and create a disguise so that it may live in the human world. Students will also rank the monster’s special abilities. Then, you may hold a monster tournament for your students; may the best monster win!

City-State Travel Presentation Activity: Students will research Ancient Greek city-states and create a travel presentation to give to the class. The presentation can include information about its culture, politics, and history, among other topics. Students will then cast a vote for the place they would like to travel to the most!

Best Ancient Greek Invention Activity: Student groups will research the various contributions and inventions the Ancient Greeks have made to modern civilization. After identifying Greek influences in the modern day, groups will decide which one has been the most meaningful. Finally, groups will try to persuade others that their chosen contribution is most important; may the best invention win!

Ethos, Pathos, Logos Activity: Students use the principles of persuasion – ethos, pathos, and logos – to create a commercial for a self-selected product. Once students choose their product, they will develop a plan for embedding each of those distinct elements of persuasion into an ad. Groups will then create a script and act out the commercial for their classmates. Then, see which product is the best seller!

Ancient Greece Culture Bingo: Students will create a bingo board with images related to Ancient Greek culture. Use the accompanying presentation about Greek culture as the BINGO draw. As students follow the presentation and take notes, they will mark their score sheet – a fun, engaging way to study Greek culture.

Ancient Greece Character Project: Students will walk in the shoes of an Ancient Greek! Students will select a figure from Greece (i.e., a woman or a merchant or a solder, etc) to research. Then, students will create a diary for their character that sees them describe daily life from that perspective. This project can also be extended over the course of a unit of study or even year.

Writing a Myth Project: Students are familiar with Ancient Greece today through myths. They love myths! This project gives students an opportunity to write their own. First, students will choose a natural phenomenon on which to focus. Next, students will create a short story that explains its origins. The organizers and rubrics scaffold the experience for students every step of the way.
Total Pages
39 pages
Answer Key
Rubric only
Teaching Duration
1 month
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