Anger Management: Angry Monsters can C.A.R.E. Board Game

Anger Management: Angry Monsters can C.A.R.E. Board Game
Anger Management: Angry Monsters can C.A.R.E. Board Game
Anger Management: Angry Monsters can C.A.R.E. Board Game
Anger Management: Angry Monsters can C.A.R.E. Board Game
Anger Management: Angry Monsters can C.A.R.E. Board Game
Anger Management: Angry Monsters can C.A.R.E. Board Game
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Product Description
About the Game:

The goal of the Angry Monsters Can C.A.R.E.(Control Anger, Reactions, and Emotions) Board Game is to help students learn how to manage and address anger by focusing on three specific areas:

Anger (Focuses on understanding what makes you angry and overcoming those triggers.)
Reactions (Focuses on how you typically react to anger and learning strategies you can use instead of your typical reactions.)
Emotions (Focuses on understanding that anger can be an appropriate emotion and that other emotions/feelings can be connected to your anger.)

The more the students hear, see, and discuss strategies, the more likely they are to remember to use them. As the students move through the game, they will read scenarios and questions (located on the back of the playing cards). Those scenarios and questions will make students reflect on what triggers their anger, how they typically react, and how they feel afterwards. The goal is for students to be able to avoid the triggers identified and learn better strategies for calming down and expressing frustration.

This game board will help lead meaningful conversations with your students. It will also help students relate to one another and encourage them to brainstorm strategies together.

What extra materials will you need? Dice and playing pieces (such as small figurines, skittles, pieces from another board game, or math counters)

Game Set Up:
1. Print the game board using your school’s poster maker (if available).
2. Print all game cards front and back on cardstock paper. Cut the game cards apart. Stack the game cards face down in four different stacks, according to their titles.

How to play:
1. Player one rolls the dice and moves the number of spaces appearing on the dice.
2. If the player lands on a smiley face, he/she must pick up the coordinating card. For example: If the player lands on a blue smiley face, he/she must pick up the blue Emotions Card. If the player lands on a green smiley, he/she must pick up a Reactions Card. If the player lands on a yellow smiley, he/she must pick up an Anger Card.
3. The player should read the back of the card and follow the directions or answer the question. If the student does not answer the question correctly or gives an appropriate answer, he/she must move back to his/her previous position.
4. If the player lands on a monster, he/she must retrieve the Monster Card that matches. For example: If you land on , you must pick up the card that has the on the front.
5. The player should read the back of the Monster Card and follow the directions. Once the player is done with the card, it is important that he/she places the card back into the Monster Card stack. Another player may land on the same monster and will need to use the same card.
6. Repeat these steps with all players.
7. The first person to the last smiley face wins the game.
Total Pages
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