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"Angry Birds" rewards/consequences classroom management game

"Angry Birds" rewards/consequences classroom management game
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Product Description
A simple chart/game that encourages students to monitor their behaviour.

A3 high resolution image, to be laminated and written on with a whiteboard marker (or alternatively you can stick names on with blu-tack).

The idea is that students will move up levels (towards rewards or dojos) or down levels (towards some kind of consequence) in accordance with their behaviour/choices. I will also be using it for transitions - ie students in level 7 will leave the mat first etc.
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