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Animal Categories Game

Animal Categories Game
Animal Categories Game
Animal Categories Game
Animal Categories Game
Animal Categories Game
Animal Categories Game
Animal Categories Game
Animal Categories Game
Product Description
Introduction:
Learning about animal kingdoms or sorting and classifying? This is a fun little semi-active game designed for the whole class to participate together! This is best suited for students in grades 3 to 6, and will allow them to apply their knowledge of grouping animals as mammals, reptiles, fish, or birds while engaging in a little cooperation, competition, and thinking!

The Story:
A zoo is opening up nearby, but it’s missing a little something-something! It just happens to need one more mammal, reptile, fish, and bird to make it the greatest zoo around! The zookeeper (that’s you!) has already decided what this zoo needs, and is offering a special reward to the students who can deliver! It’s up to the students to work together in order to find that perfect combination before anyone else does!

What You Need:
1) A little bit of space (pushing desks to the corners of the room will do!)
2) Groups of students (four or five per group is best, but less will work as well)
3) An identical set of cards from the package for each group (4 animals x 4 categories = 16 cards)
4) The teacher tools (also included in the package)
5) To read the helpful hints! There are many simple things you can do before starting that will make this game run smoothly right from the beginning!

Instructions:
1) The aim for students will be to figure out the chosen combination of animals for each round. The combination will consist of one animal from each animal category.
2) For each round, first decide on a winning combination of animals (one from each category).
3) In their groups, students will decide on four animals to bring you. When you say, “Go!”, one student from each group will bring them up to you.
4) Look at their cards and inform them of how many animals are part of the chosen combination but DO NOT tell them which ones! (For example, if your combination is Tiger-Iguana-Owl-Shark, and the student brings you Tiger, Snake, Rooster, Shark, then simply tell them they have 2 animals correct.)
5) The student will return to their groups, relay that information to their group members, and decide on the next four animals to bring up to you.
6) The first group to bring you an entirely correct combination of animals will win the round!



Copyright: Credit for certain graphics go to “www.mycutegraphics.com”
Total Pages
9 pages
Answer Key
N/A
Teaching Duration
N/A
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