Ant and Grasshopper are quite opposite. Explain to students that words that have opposite meanings are called “Antonyms.” Teach them how to play this matching game (similar to Memory).
Lay cards face down in even rows.
First player turns over 2 cards. If they are antonyms, he/she keeps the cards. If they are not, he/she turns them back over.
Second player turns two cards over to see if they are a matching set of antonyms. If they are, he/she keeps them. If they are not, he/she turns them back over.
Players continue taking turns this way. The key of the game is to remember where cards are when they’ve been turned over to make matches.
Other variations for playing…
Spread cards out and just match them up.
Play “Old Maid” style. Students hold cards in their hands and ask another player if they have an antonym for a card that they are holding. If they do, they give the card to that player to make a match. Player with the most matches wins.
This is a great game for a literacy center, for partner play, or even for whole class using a interactive white board. This product is also part of an Aesop's Fables bundle for The Ant and the Grasshopper.
Happy Teaching! Martha from "The Owl Spot"