App Authors Learn Front End Design Lesson Plan

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App Authors Learn Front End Design Lesson Plan

By the end of this lesson participants will have a four screen App visually designed in App Lap and will be able to share their designs.

About App Authors

App Authors utilizes Code.org lessons and unplugged activities to walk participants through app building procedures. To get the most out of the App Authors program, you will want to make sure that students have access to computers with adequate internet and access to Code.org, and every week prepare your ice breakers and unplugged activities with all the physical materials needed.

Take a look at the lesson plans and activities for every week of App Authors. Choose which pieces you will use and which pieces you will adapt.

All of the lesson plans list activity times, so as you pick and choose activities you can design your App Authors sessions to fit your schedule. At the end of every App Authors session be sure to take time to reflect. App Authors has provided a retrospective survey for you to take at the end of every session. Remember you do not have to be an expert to get kids engaged with coding and app production by using our lessons and activities App Authors will walk you through the process of learning to code alongside your participants. Time for retrospection is a great way for you to build confidence in your App Author leadership skills and learn from the process!

To utilize the following lessons you will need to familiarize yourself with the Code.org platform you and your participants will be using to learn to code and display your apps. To do this, login at https://studio.code.org

Create a username and password and a section for your App Authors program. You can then add students to your section and print out access cards so that students will remember their passwords from week to week.

Total Pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Use precise language and domain-specific vocabulary to inform about or explain the topic.
Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.
Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts, and issues, building on others’ ideas and expressing their own clearly.


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