In the hustle and bustle of an arcade, gamers are quick to snatch their reward tickets and move to their next station. How are the amounts of tickets determined? Go to the arcade to practice relations, patterns and functions!
In this 13 page PDF, you will be given a mapping to the Content Standards, an outline for how to implement the project, 3 different assignments for students to use, and an answer key.
Download the preview to see pretty much everything!
-- In “Arcade Tickets” students will analyze the number of tickets that they receive for certain levels in a game and interpret them as relations with a domain and range. They will have to interpret these functions and determine if they are linear or non-linear and write the relationship in function notation.
-- In “Broken Games” students will deal with a variety of malfunctions of games. They must sketch and analyze graphs, discover games that are not functions and process customer complaints. In a couple problems, customers will provide a narrative that students must interpret into mathematics and uncover the problem.
-- In “Game Crafter”, students will design five games based on different mathematical functions. They must include linear and non-linear ticket methods and write their functions in correct notation. They will share their work with a partner who will be the “Game Tester” who will see if the functions are correct.
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