Architecture & Design | PBL Biomimicry Design Inspired by Nature STEAM

Rated 4.95 out of 5, based on 20 reviews
20 Ratings
Asa Jomard - Think Dive
Grade Levels
1st - 3rd
Resource Type
Formats Included
  • PDF
55 pages
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Asa Jomard - Think Dive
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.
Easel Assessment Included
This resource includes a self-grading quiz students can complete on any device. Easel by TPT is free to use! Learn more.

What educators are saying

Used this resource to help differentiate learning Biomimicry in a middle school classroom. Very helpful!
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Designing, building and making things capture children’s imagination. This resource is grounded in current ideas about ways that we can use nature as inspiration to create smart cities. Students learn to explore dreams and use these dreams to solve problems. This is a lesson plan that will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study animals and plants, and use creative thinking to explore ideas.

How can you use a lotus flower to make a cosy reading nook? Why would you want to build a floating city? And how can an ant be used to build a huge garbage machine?

These activities are fun and engaging. And great brain workout!

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students. There is also a short assessment with a couple of questions.

Contact me at if you have any questions, thanks.

Please click the PREVIEW button above to get an idea of everything included.

This inviting Architecture & Design package contains:

1. Introduction to biomimicry and using prior knowledge

2. Smart cities

3. Floating city

4. Reading or relaxing nook

5. Describe a honeycomb

6. Skyscrapers

6. Draw a house plan

7. Acrostic poem

8. Imagination challenge snails

9. Design a house inspired by shells and snails

10. Futuristic car

11. Story writing - futuristic car

12. Dinosaur bridge

13. Garbage machine

14. Cool rainproof house

15. Song about ants

16. Build a treehouse

17. Green living house

18. What have I learned?

19. How to use biomimicry in the classroom

20. Links and book tips.

21. Three posters

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Want a resource about designing robots? Check out Project based learning: Robots - STEAM, Biomimicry and Soft Robots: Project Based Learning - STEAM, Biomimicry

You may also like Project Based Learning: Robot & Architecture, Design Bundle, STEAM, Biomimicry

Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#biomimicry #animals #nature #design #architecture #steam #stem #NGSS #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #projectbasedlearning #digitalactivities

Total Pages
55 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Make observations of plants and animals to compare the diversity of life in different habitats. Emphasis is on the diversity of living things in each of a variety of different habitats. Assessment does not include specific animal and plant names in specific habitats.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.


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