Directions: Use groups of 2 or 4 to race against each other to solve a set of 4 problems per round. Each student in the group will solve a problem based on the previous student's answer. Each round, player 1 will find the correct answer for player 2 to use in their problem and then player 3 uses player 2's answer to solve their problem and player 4 completes the round. Sheets, (8 different ones available), can be completed in any order. No round depends on any other round. Player 1's answer does not depend on anyone else's answer.
This Area Game has 14 pages. Area of parallelograms, triangles, circles, kites, and regular polygons with no trigonometry needed. If you haven't covered kites, or regular polygons, you can use thoses pages later when you cover them. NONE of the pages depend on one another.
If a group of 2 is used, you can have first student do odd numbers and second student do evens.
16 RACE GAMES included with 8 rounds each:
Area (14 pages), Angle Pairs, Circle Angles, Distance and Midpoint Formulas, Law of Sines, Line Segments, Midsegments of Triangles and Quadrilaterals, Parallel Line Angles, Pythagorean Theorem, Polygon Sums, Quadrilateral Sums, Solving Equations, Triangle Sums, Special Right Triangles, Transformations, Trigonometry
You may use 2 or 3 pages from different topics and use these as a review or you can use 1 specific topic and use those pages.
Total: 10 pages per game which includes the cover and an answer sheet, the Transformations Game includes 22 pages, which includes a 2 page review on graphing linear equations, the Midsegments has 13 rounds on triangles and quadrilaterals
Also, you can give out a sheet as a TASK card if they finish early. Have the student complete all 4 problems.
Sold separately $24.50
This bundle price will go up when more topics are included.
Posted: 11/15/14 so 50% off through 11/18/14