Students find the place value in the story problem then compare the answer to another problem. If the answers match, they draw the True picture. If the answers do not match, they draw the False picture. Each story problem relates to the big illustration picture. Students do all of the problems before they get to do their illustrations. The illustrations can be used as a quick check for understanding or for student motivation.
Main Skills: place value to the tens place; expanded notation; number line; written form
Review skills: sum and difference vocabulary
Print the glyph problems as a worksheet, anchor activity, or as a gallery walk. This activity is great for GT extension, differentiation, or early finishers.
Let students work individually or as partners. Have students solve on the paper, scratch paper, or on dry erase boards.
Have them do all the work and then give them a blank piece of paper to do the illustrations. You can go over it before they draw or do a
quick check for understanding from their drawings.
They can always take it home to finish their
pictures. Let students use their creativity to complete
Check out my Snowman Glyph Freebie to see how a glyph works.