Australian Adventure Tour Design - A Group Problem Solving Math Project

Grade Levels
3rd, 4th, 5th, 6th
Product Rating
4.0
File Type
PDF (Acrobat) Document File
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6.18 MB   |   9 pages

PRODUCT DESCRIPTION

The 'Australian Adventure Tour Design' booklet is a fantastic resource for upper primary/middle school students, as it encourages collaboration, problem solving and creativity, as well as fundamental math skills such as addition and multiplication.

With the premise of designing a 4-day Australian Adventure to an iconic Indigenous landmark, students must work collaboratively to research and present their findings on the following:

- An Australian landmark:
Uluru, Blue Mountains, Karlu Karlu, The Pinnacles, Bungle Bungles

- An animal native to the destination:
Koala, kangaroo, emu, echidna, wombat

- Travel arrangements to and from the landmark

- Accommodation and food costs

- Attractions to visit during their stay

*After completing their research, students will present a poster and presentation - peer assessment rubric included*

At the completion of this booklet, students will have a deeper understanding of significant Aboriginal Australian landmarks and historical beliefs, increased knowledge about native Australian animals and will have also developed communication, problem solving and mathematical skills.

* See the preview to get a closer look! :) *

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**Aligned to ACARA - Stage Two & Three outcomes provided**

NOTE: This resource is appropriate for all countries, so why not design your next holiday down under!

Perfect as an introduction to Australia or for Australia Day!

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Total Pages
9
Answer Key
N/A
Teaching Duration
N/A

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Australian Adventure Tour Design - A Group Problem Solving
Australian Adventure Tour Design - A Group Problem Solving
Australian Adventure Tour Design - A Group Problem Solving
Australian Adventure Tour Design - A Group Problem Solving
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