A fun game to encourage students to practise their Australian Money concepts. Students "earn" money by taking turns spinning the spinner. They can they save them or choose to spend their earnings in the Pet Shop. There are six versions to account for different ability levels.
- Two digit values ending in 0 and 5
- Two digit mixed values
- Two digit values with decimals
- Three digit values ending in 0 and 5
- Three digit mixed values
- Four digit values rounded to the nearest hundred
Money Cards are included, in case you do not have access to a play money set.