Note: These materials were prepared by an individual and have neither been developed, reviewed, nor endorsed by Houghton Mifflin Harcourt Publishing Company, publisher of the original AVANCEMOS work on which this material is based.
Not unlike mathematical timed tests in elementary schools, students race against the clock to complete 36 quick vocabulary definitions. They make note of how long it took to complete the questions and then add 10 seconds for every mistake once they check it against the answer key.
It's such a simple concept, but it's really effective! Students really respond to the independent challenge to race against the clock, and they are able to grade their own to see quickly what they need to study, which makes it a great self-assessment. This game is all ready to go! It includes detailed instructions on how to implement it in the classroom, how to project the stopwatch for students to see, playing boards, and an answer key. It takes 5-10 minutes. This is just the PDF version, but you can get the editable version when you purchase the bundles linked below.
If you love against the clock games and you are teaching from this textbook, you can get them discounted by purchasing the Avancemos 2 Clock Game Bundle
This product is aligned to Avancemos 2 Unit 4 Lesson 2, which reviews modern and ancient civilizations vocabulary, car/gar/zar preterite, I group preterite, Y group preterite, and J group preterite. Click here
for more car/gar/zar preterite activities, here
for more I Group preterite activities, here
for more J Group preterite activities, and here
for more Y Group preterite activities.
For better value, this is also available as part of my Avancemos 2 Unit 4 Lesson 2 Bundle
For best value, this is also available as part of my Avancemos 2 Semester 2 Mega-Bundle