GUESS WHAT is a positive behavior management system that is simple in nature, but has the potential to transform your classroom. This program was the result of much trial and error as I began my hectic teaching career, and is now my "secret" to a successful classroom. I have used this system in suburban schools where students just needed a little more motivation, and in challenging urban city schools where I felt overwhelmed with chaos - it has totally changed the atmosphere everywhere I've worked. GUESS WHAT saved both my sanity and my profession.
With GUESS WHAT, you can promote positive learning where students are recognized for exceptional behavior without becoming dependent on a reward for doing so. This is not a “I did my homework give me some candy” type of system, but one that will truly begin to run itself as your class transforms into a focused, respectful learning environment motivated by a job well done.
This product includes a Teaching Guide to support you while you teach and implement the program, which includes many tips and tricks that I have learned through the years. As with anything, success of this program depends on how it is used, so I've shared all the wisdom I've got. This is not a magic solution, but with work it could be the catalyst you need to transform your classroom, as it did mine.
- Printable GUESS WHAT tickets
- Printable labels for containers
- Classroom poster: "How to Play GUESS WHAT". Can be printed on normal paper, or as big as 16" x 22"
- Teaching Guide and Assembly Instructions
- Instructional Guide PPT (editable) for teaching students
Could be used at any level, but created specifically for middle school classrooms of any discipline.
Combine GUESS WHAT with some
POSITIVE PHONE CALLS
THE BEHAVIOR BOOK
and start your year off strong!
Prepare for anything with
SECONDARY SUBSTITUTE BINDER
for all subjects.
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